Mages need a faster attack animation
It's very simple, the projectiles coming from mages have a very slow travel speed and the animation wind up before the projectiles itself appear is very lengthy, while ad carries attack animation and projectiles is better and take less time to finish for some unknown reason
One of the best example for bad attack animation is
,
,
and a lot more. Even some melee suffer from slow attack animation such as
and
, recently
just got a good adjustment to her attack animation.
It's very significant besides last hitting because creep aggresion start as soon as you start right click on the enemy champions, it grant some sort of soft protection for melee champions against a ranged auto attack. If a mage can rely on his aa while waiting for mana regen to kick in instead of having to spam spell 24/7 to keep up against someone like
then all of these unnecessary nerfs so far from both side shouldn't even exist, personally I have no problem with the mana regen nerf while playing a mage that has good aa animation like
against any melee champions or even ranged because he had a decent range and before creep aggro could kick in I already finish my auto.
and
AA anim too
seems to have a good AA animation even though it is really slow and clunky. I can make it work on last hitting even when i dont play her often