Graves vs Ashe ( Balance)
Graves Q ( Buckshot) and Ashe's W ( Volley ) These two spells are similar in design but very different in stats.
Graves: Range: 950 Ashe: Range: 1200 Graves: Cost: 60 / 70 / 80 / 90 / 100 MANA Ashe: Cost: 60 MANA Graves: Cooldown: 12 / 11 / 10 / 9 / 8 Ashe Cooldown: 16 / 13 / 10 / 7 / 4 Graves: Base Damage : 60 / 95 / 130 / 165 / 200 Graves: Base Max Damage: 108 / 171 / 234 / 297 / 360 Ashe Base Damage : 40 / 50 / 60 / 70 / 80 Graves:Base Damage Scaling: (+ 80% bonus AD) Ashe: Base Damage Scaling: (+ 100% AD) Graves: Base Max Damage Scaling: (+ 144% bonus AD) Graves: Active: Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Bonus Active: Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 40% damage.
Ashe :ACTIVE: Ashe fires 7 arrows in a 57.5º cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Bonus Active: Volley also applies the current rank of Frost Shot.png Frost Shot, regardless of whether it is toggled on or not.
So Grave's Q can hit all enemies in it's blast for the full damage but each of Ashe's arrows with significantly less damage can only hit 1 enemy ? All of Graves Q can hit 1 enemy yet Ashe's is limited to 1 arrow per enemy? Graves base dmg on his Q at lvl 1 is higher than Ashes at lvl 3 and also costs the same amount of mana. At lvl 2 his base damage is higher than hers maxed out!. His Max Damage from hitting 1 target with his Q maxed out quadruples Ashe's volley base damage and also out scales it in AD. Are you going to sacrifice much better team fighting and duel power for a slow?
Reason I am only comparing these two abilities is because they perform the same role essentially. They are AOE wave clear/poke, yet 1 of them highly outclasses the other to the point that you can pick one champ over the other just because of this factor. So what do you think should be done and how should it be fixed?
Don't tell me about how Ashe can duel better because of her stun. This is very situational and depends against who.
Graves - Tons of fucking damage IMPACT PHYSICAL DAMAGE: 250 / 400 / 550 (+ 150% bonus AD) EXPLOSION PHYSICAL DAMAGE: 200 / 320 / 440 (+ 120% bonus AD)
Ashe - 1-3.5 Second Stun MAGIC DAMAGE: 250 / 425 / 600 (+ 100% AP) SPLASH DAMAGE: 125 / 212.5 / 300 (+ 50% AP
, if Ashe is behind in gold or XP, she can still be a substantial asset to her team.
is like comparing apples to oranges.