Can Swain's snare duration increase based on how near an enemy is?

Stiv1234··1 votes·314 views

The nerf in 5.24 was supposed to hit his potential to engage from a long range by hitting his W once and then oneshotting them. Which is totally fair, because after all, hes supposed to be a juggernaut-ish mage who can be kited easily. However, that nerf also hurt his defensive options. In the early game, he is still very squishy, and his W is his only means to get away from strong gankers. After the nerf, it barely does anything in matter of protecting yourself, since its very hard to hit and the cast time is long, too.

My suggestion would be to increase the length of the snare linearly based on the distance to the enemy. So if he stands directly on top of you, it will be 2 seconds (like before), at about 500 range away the duration is 1.5 and if you hit an enemy really far away, it only lasts 1 second.

Thoughts?

2 Comments

La Barbotte1 votes

i dont hink they should buff the W, but buff the Q, once you cast it you are close range so it fits what they want with swain, and you can break the tether by going out of range

Kledy McKledFace1 votes

why not how far? hes slow enough already

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