2/3 of a Trinity Force : Three new items to build with two of the components of the TriForce
is a very "gold efficient" item, which means that the stats and passives provided by the item are objectively worth the gold you spend on the item. However, few champions actually need health, mana, damage, attack speed, cooldown reduction, movement speed, Spellblade and Rage. That's why I think it could be nice to have items that only give you the 2/3 of the Trinity Force that you prefer. As you will see, the 3 items won't have the same price, in order to make them more balanced.
Item n°1 :
(a blue hammer or an axe) (2933 gold =
1250 +
1050 + 633)
+250 hp +250 mana +25 ad +10% cdr
Passive – Rage : Basic attacks (on hit) grant +20 movement speed for 2 seconds. Killing a unit grants +60 movement speed instead. Passive – Spellblade : After using an ability, your next basic attack (on hit) deals (200% base ad) bonus physical damage (1.5 seconds cooldown).
=> This item is like a
with -40% attack speed, -10% cdr and -5% movespeed.
=> It gives strong damage to champions than benefit from Spellblade but do not rely this much on their auto attacks. It also gives some utility stats as well as some mobility. I'd build this on
,
,
...
Item n°2 :
(a blue bow) (2633 gold =
1250 +
1100 + 283)
+250 hp +25 ad +40% attack speed +10% cdr
Passive – Rage : Basic attacks (on hit) grant +20 movement speed for 2 seconds. Killing a unit grants +60 movement speed instead.
=> This item is like a
with -250 mana, -10% cdr, -5% movespeed and no Spellblade passive
=> It gives strong offensive stats, hp, cdr and mobility. Very reliable on champions who rely on their auto attacks, but don't benefit much from Spellblade. I'd build this on
,
,
...
Item n°3 :
(a blue sword) (2333 gold =
1050 +
1100 + 183)
+250 mana
+40% attack speed
+20% cdr
Passive – Spellblade : After using an ability, your next basic attack (on hit) deals (200% base ad) bonus physical damage (1.5 seconds cooldown).
=> This item is like a
with -250 hp, -25 ad, -5% movespeed and no Rage passive.
=> It gives strong utility stats, attack speed and Spellblade. It would be good on champions that benefit from Spellblade and use auto attacks without having a need for raw ad, and that can get hp from other sources. I'd build this on
,
,
...
I made a lot of calculations and compared these items to TriForce or Black Cleaver, and I believe they are pretty balanced as they are presented here. However, if you think my ideas could make champion itemization more interesting, please upvote, and comment if you have any suggestion.
Many thanks to Neamean (NA), who had the idea of making items with two components of the Trinity Force. The actual numbers and ideas you saw in this post are mine tho ^^. Here is the link to his post, where he presented his own ideas : https://boards.na.leagueoflegends.com/en/c/gameplay-balance/iZBkWBE8-should-riot-make-more-unpopular-items-for-the-sake-of-diversity
Thanks for reading