What are your thoughts on Camille as of right now in Top lane and in Jungle?
feels like a strong champ in my hands, but I want to know what you guys think.
feels like a strong champ in my hands, but I want to know what you guys think.
She should not be able to focus her E instead of her Q. She's not designed to have its cooldown lowered so much so early on in the game. But there's not much of a way around that.
Any champion that builds Tri-Force into full tank is fundamentally unhealthy to play against, and Camille is a champion literally designed around the spellblade passive
I play her infrequently, so I can't say I've played her while ahead, nor have I firmly grasp her playstyle. But boy, she is as hard to play from behind as they say. Even if she builds (mostly) full tank, she is not that tanky except for 1v1s. But if I'm against her, as long as I'm on equal footing with her, she really isn't all that bad to fight against.
Naturally though, I may flame our jungler if she gets that sheen before she gets ganked once.
As a Camille main, I preffer to olay her on Top lane, as to where most non-Camille main players preffer her jungle.
She is good on both and for those who think she has easy match ups early game, it's not true, the need of buying
makes her scale off late game u like other hyoerscaling junglers due to sinergizing better with a ningle item(like
with
). On Top lane she can invest that one item slot into a better late game 6th item.
I do find 3things that SHOULD be adressed on Camille however, one for each of his BASIC abilities:
. It's time to make her jungle clear normally again. If healing vs. Epic Monsters were to become too strong, then cap healing vs. Epic Monsters then.
. This makes her struggle with trading during the laning phase while being too exlensive of a spell to jungle clear with, especially without Blue biff early on.
The stun on this spell is good, but tends to last short sometimes, especially when the enemy team has max tenacity, which is a fair.
What I would want to do is LOWER the mana cost at rank 1 and make it scale as you rank it up, lower early damage so it can have a higher damage at rank 4 and 5 while being optimal at rank 3.
This would be both an early game buff and nerf while affecting her late game damage while mana costs would end up improving.
This should promote
players in buying traditional dorans items
and
on top lane(not jist typical
) while making her jungle clear less mana drainingly exhausting.
There, this is how I view Camille in her current state, she is good but deserves to her problems fixed like all champions do.
TL DR:Absolute game design sin Her ability to fly across a full screen length with E and then trap you with her 0 counterplay ult should not be allowed on a jungler
This isnt even accounting for the fact she can flash to extend her E (which has a ridiculous hitbox)