Aatrox rework idea, Team Sustain/Physical Damage support

hudzell··2 votes·698 views

Thought this up when my net was down and I was bored. What do you guys think?

Passive - Blood Well Aatrox takes the blood from his health costs and 2% of damage dealt from basic attacks and stores it; capping at 250-1230 (based on level); able to use it for other purposes. Aatrox gains 0.3%-0.55% (based on level) bonus attack speed for every 1% in his Blood Well, up to a maximum of 30%-55% (based on level) bonus attack speed.

Q - Dark Flight 10% current HP upon hitting the ground, 20/18/16/14/12 second cooldown, 650 cast range, 225 knockback/damage radius, 75 stun radius Aatrox leaps to target area, knocking back all enemies hit from the center for .5 seconds, dealing 90/140/190/240/290 (+60% bonus AD) (+50% used HP) physical damage. Enemies in the epicenter are instead stunned for 1.5 seconds. (This ability has no cost if it is cancelled by a displacement ability)

W - Blood Thirst 10% maximum blood well PASSIVE - Blood Thirst: Every third basic attack, Aatrox is healed for 40/45/50/55/60 (+40% bonus AD), doubled when he is below 50% maximum health, also filling his Blood Well by 1/1.5/2/2.5/3%. **ACTIVE **- Blood Price: After 6 basic attacks, Aatrox can activate this ability to make his next basic attack deal 50/75/100/125/150 (+110% bonus AD) bonus physical damage and reset this ability's basic attack counter. (Passive does not apply when using Blood Price, but applies on the next auto)

E - Blood Seal 25% maximum blood well, 15 second cooldown, 600 cast range Aatrox marks the target, only one mark may be present. **Ally Champion Cast: **Once the target takes fatal damage and is within 600 units of Aatrox, he and they are put in a stasis for 3 seconds as Aatrox draws the health from his Blood Well, plus 10% of his maximum health and imports it to his marked ally, reviving them. If Aatrox's health is reduced below 20%, this mark will disappear. Enemy Cast: This unit takes 10/12/14/16/18% more damage from Aatrox, and half that from his allies. If the marked enemy unit dies, Aatrox instantly heals his nearby allies for 5/6/7/8/9% of the target's maximum health, and he heals for twice that over 2 seconds. If it's a non-champion that dies, the heal is modified to 50/100% of target's max HP.

R - Massacre 10% current health, 90/80/70 second cooldown, 600 damage radius/350 attack range/1000 ally heal radius/1000 ally AD radius, cone has his total attack range and a 90° angle Aatrox draws in the blood of his foes, dealing 180/230/280 (+20 per champion hit) magic damage to all enemies around him, filling his Blood Well by 20% and healing for 3% of his maximum health per champion hit, gains attack range and 50/60/70% attack speed for 12 seconds. During this time, Aatrox's basic attack's cleave, dealing 50% AD physical damage to enemies in a cone infront of him, and 5-15% (based on per-ally missing health) of all self-healing is healed to nearby allies. (Life Steal is applied to damage dealt by cleave) Every champion he hits with a basic attack/cleave increases nearby allied bonus AD by 2/3/4, stacking up to a cap of 40/60/80 bonus AD

4 Comments

Technet1um1 votes

I like the Idea, I think some of it is a tad OP (PASSIVE - Blood Thirst: Every third basic attack, Aatrox is healed for 40/45/50/55/60 (+40% bonus AD), doubled when he is below 50% maximum health, also filling his Blood Well by 1/1.5/2/2.5/3%.) but for the most part I think this makes him a ton more viable in jungle as a devourer bruiser.

hudzell1 votes

I don't think the heal is OP. With 250 bonus AD below half, that would only be a 320 HP heal, which is not all that much, considering how squishy he is. Also, I intentionally made it heal for that much to give him more survivability in teamfights.

Ruin Lance1 votes

cool idea. though for the E the % health you get for killing someone should be a little bit more per rank.

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