Gnar syndrome
so it seems that Azir is suffering from what i am going to call Gnar syndrome (very underpowered out the gate)
Azir can do a hefty amount of damage we know this but it really isn't enough for the usual amount of attack speed you can get from the 1 AP attack speed item to make his soldiers do enough damage before the enemy just walks by them and melts your squishy little shit.
his Q is all around ok but seeing how maxing your W is the way to go its shit early on in the game.
his E literally just feels buggy as shit. there will be times i press the key and he doesn't move but the move says it went through. there also the fact it is pretty bad to pinpoint in a team fight with 4 sand soldiers at one time.
his ult is ok nothing really bad about it.
his passive is his biggest problem that seems like his most staple thing yet. it dies what feels like 10x faster than normal turrets seeing they slowly kill themselves already. and late game become the most pointless shit when the enemy team can just melt it before it even shoots shit. its damage isn't really all too great either so it gives no real incentive to use it seeing how it doesn't block inhibitors from taking damage so people in all my matches have just ignored it or have someone tank it to get the inhib.
TL;DR - the passive turret just feels really pointless when they die so fast and do little damage
i feel he is gonna get a buff just like Gnar did after release
based. As in those two items alone are enough damage to kill 80% of the champions in the game in less than 3 seconds until 45 minutes into the game.