Rune Reforged seems aggressively low on early tank stats and heavy on dmg, scaling and otherwise.
I have a full armor runepage. it allows me to deal with champions like Pantheon or Riven, who like to all-in (after poke) and snowball. Or they fall off. Yes, I lose early damage myself, but the vital part is my team-mates won't be dealing with a fed bruiser that can 100-0 them. It has 30 armor and scaling MR, because there are also other opponents. That's it. That is the entire page. I use it rarely but consider it my best page and a sole reason to buy a runepage. Because of it's value when I do use it.
I will get 3 armor in return. 3! armor and 5% extra if I chug a pot. And maybe some health if I take the right runes. While their dashes, gives them extra damage, as does everything else they pick.
But health is bad when you plan to outlast your opponent with a
. The point is to stay at high health total by making every hit weaker and playing safe,
I legitimately fear that this is no longer an option. Barring being the person counterpicking and choosing a champ for it. Runes and Masteries were a way to react to pick/ban. I don't have enough bans to not lose game at champ select when Runes don't allow me to deal with my opponent when I'm first pick. And git gud doesn't cut it.
