Rune Reforged seems aggressively low on early tank stats and heavy on dmg, scaling and otherwise.

Escheton··6 votes·443 views

I have a full armor runepage. it allows me to deal with champions like Pantheon or Riven, who like to all-in (after poke) and snowball. Or they fall off. Yes, I lose early damage myself, but the vital part is my team-mates won't be dealing with a fed bruiser that can 100-0 them. It has 30 armor and scaling MR, because there are also other opponents. That's it. That is the entire page. I use it rarely but consider it my best page and a sole reason to buy a runepage. Because of it's value when I do use it.

I will get 3 armor in return. 3! armor and 5% extra if I chug a pot. And maybe some health if I take the right runes. While their dashes, gives them extra damage, as does everything else they pick. But health is bad when you plan to outlast your opponent with a item 1054 . The point is to stay at high health total by making every hit weaker and playing safe,

I legitimately fear that this is no longer an option. Barring being the person counterpicking and choosing a champ for it. Runes and Masteries were a way to react to pick/ban. I don't have enough bans to not lose game at champ select when Runes don't allow me to deal with my opponent when I'm first pick. And git gud doesn't cut it.

11 Comments

Deathfire4 votes

every champion is getting overhauled to compensate for the new runes reforged lol just be patient and see what happens

The Bad Touch2 votes

[{quoted}](name=Speed Junky,realm=NA,application-id=3ErqAdtq,discussion-id=7HP8eLpU,comment-id=0000,timestamp=2017-10-08T22:52:12.231+0000)

every champion is getting overhauled to compensate for the new runes reforged lol just be patient and see what happens

NO they aren't. I run rune pages with like 20+ armor, flat/scaling hp and scaling MR... none of that will be possible with this shitty rework.

Deathfire1 votes

[{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=7HP8eLpU,comment-id=00000000,timestamp=2017-10-08T23:41:40.983+0000)

NO they aren't. I run rune pages with like 20+ armor, flat/scaling hp and scaling MR... none of that will be possible with this shitty rework.

YES they are... I dont care what you run, learn to adapt. Your precious tanks will still be meta for a long time to come, and if not good riddance they were over powered anyways!

Lord of Math1 votes

[{quoted}](name=Speed Junky,realm=NA,application-id=3ErqAdtq,discussion-id=7HP8eLpU,comment-id=000000000000,timestamp=2017-10-09T05:08:33.429+0000)

YES they are... I dont care what you run, learn to adapt. Your precious tanks will still be meta for a long time to come, and if not good riddance they were over powered anyways!

Ahem MasterYi

Deathfire1 votes

[{quoted}](name=Lord of Math,realm=NA,application-id=3ErqAdtq,discussion-id=7HP8eLpU,comment-id=0000000000000000,timestamp=2017-10-09T05:11:34.051+0000)

Ahem MasterYi

ahem? you dont play master yi

Lord of Math1 votes

[{quoted}](name=Speed Junky,realm=NA,application-id=3ErqAdtq,discussion-id=7HP8eLpU,comment-id=00000000000000000000,timestamp=2017-10-09T05:18:07.103+0000)

ahem? you dont play master yi

You said tanks were overpowered anyways. I have played quite a few tanks and yi does not care at all.

TwinkiePro1 votes

[{quoted}](name=Lord of Math,realm=NA,application-id=3ErqAdtq,discussion-id=7HP8eLpU,comment-id=000000000000000000000000,timestamp=2017-10-09T05:20:33.382+0000)

You said tanks were overpowered anyways. I have played quite a few tanks and yi does not care at all.

Thats a champion designed to kill tanks, like fiora or tryndamere. Bad example. Secondly, yes, champs are getting stat overhaul. Tanks are looking to get +20 armor, so you wont be hurting as bad.

The Bad Touch4 votes

[{quoted}](name=Speed Junky,realm=NA,application-id=3ErqAdtq,discussion-id=7HP8eLpU,comment-id=000000000000,timestamp=2017-10-09T05:08:33.429+0000)

YES they are... I dont care what you run, learn to adapt. Your precious tanks will still be meta for a long time to come, and if not good riddance they were over powered anyways!

Because tanks offer actual strategy beyond r-click with Ardent Censor, hit syndra R, or run through an assassin combo?

The game keep pushing toward CoD gameplay, all reflex/twitch based. Sure that goes over well with the 15-19 year old crowd. Doesn't bode well for us older gamer that consider having a brain an important part of gameplay.

Deathfire1 votes

[{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=7HP8eLpU,comment-id=0000000000000001,timestamp=2017-10-09T06:59:10.070+0000)

Because tanks offer actual strategy beyond r-click with Ardent Censor, hit syndra R, or run through an assassin combo?

The game keep pushing toward CoD gameplay, all reflex/twitch based. Sure that goes over well with the 15-19 year old crowd. Doesn't bode well for us older gamer that consider having a brain an important part of gameplay.

im 31, tanks are boring and stronger than they should be atm they just have to buy cinderhulk maybe another tank item to be too tank for a single carry to ever be able to kill them solo but yet they have the damage to kill you, heal/shield supports are too all they have to do is sit back and use abilities on their allies to deny the enemy kills which really puts carries behind, how many games have you seen an adc or mage get behind early and be literally useless til 25-30 minutes into the game (3+ items) cant say that about tanks or heal/shield supports... reflexes and mechanical ability is just a small part of the game you're over simplifying it. mages/adc are weak AF against tank/ardent supports til well into mid/late game unless ahead, bruiser/assassin snowball a little too hard for anyone to deal with til late game and tanks/ardent supports are just too strong across the board. all this isnt the point though, the point is that riot is going to tweak every champion in the game to adjust for the new runes reforged so there is no reason to be upset over missing out on some raw early game tank stats they'll be in a decent place regardless.

Titanium703 votes

While true we need to realise that early Pen options are gone as well - leaving most champs outside Top and JGL unchanged. Including the base-changes, we're ending up at a similar level.

But yeah - I'll also miss the reactive adaption to horrible Teamcomps. AKA: My "Fools" Runepage from Season5. One word: ARMOR! - easy game easy life. xD

I loved that as Swain/Annie/Galio - Full Armor-Runes defensive Masteries rush FrozenHeart! The tears... the salt... the pleasure... xD Sadly Armor means nothing these days... q.q

That's actually my biggest issue with the new Runes - you can punish full AD teams even less especially during the important early and those just deserve to get punished! q.q

ProfDrDeath1 votes

That's probably because most of the effects of the reforged runes are effects that you need to actively use to make the most of them. Meanwhile, resistances as such are reactive, meaning you buy them primarily as a reaction to stuff that occurs during the game. From this perspective, it makes sense to have runes be a lot about offensive effects that have a lot of choice in their use - even the big scaling effects require active choices in their use.

However, a problem with that will be that, as runes offer a shitton of offensive effects, builds (and champions) will shift towards more defensive choices, simply for the reason that it is best to go for a balance in things.

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