[New Champion] Azir: Emperor of the Sands- Discussion
(All based on PBE) ***Passive: Will of the Emporer: *** Azir gains 2% Attack Speed for every 1% Cooldown Reduction he has
Passive: Disc of the Sun Azir raises a Sun Disc on the base of a destroyed turret (enemy inhibitor and nexus turrets are immune to this effect). Azir’s Sun Disc behaves like a turret, except that it deals increased damage and grants Azir gold on minion or champion kills. The Sun Disc lasts for a short while and if Azir is killed or moves too far away, it loses armor.
Q: Conquering Sands
70 Mana
10/9/8/7/6 Second Cooldown
Azir sends all Sand Soldiers towards a target location. Sand Soldiers deal 60/90/120/150/180 (+0.6 AP) magic damage to all enemies they pass through and apply a stacking 20% slow for 1 second.
W: Arise!
40 Mana
1.5 Second Cooldown
Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier’s range, the soldier attacks instead of Azir, dealing X [ flat damage is based on level - 50/55/60/65/70/75/80/85/90/100/110/120/130/140/150/160/170 ](+.7 AP) magic damage to enemies in a line. Soldiers attack even if Azir himself isn’t in basic attack range.
Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available every 12/11/10/9/8 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.
E: Shifting Sands
60 Mana 23/21/19/17/15 sec Cooldown Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+.4 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 60/100/140/180/220 (+X) [15% of bonus Health] damage
R: Emperor's Divide
100 Mana 140/120/100 sec Cooldown Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.5 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds. Enemies will be stopped by Emperor’s Divide, even if they attempt to dash over the wall, but Azir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall. Emperor’s Divide does not interact with Azir’s basic attacks or spells
Base States + Per Level Health: 390 + 80 per level HP/5: 6.0 + .55 per level Mana: 280 + 42 per level MP/5: 6.5 + .65 per level AD: + 2.8 per level Armor: 14 + 3 per level MR: 30 + 0 per level Movement Speed: 330 Range: 525
Let's start discussion here. I for one cannot wait to challenge him.. No real want or need to play as him however.
Thoughts?
updated with current PBE data as of 0119 hrs 8/27 EST
Praise be the Sand Emperor
Embrace his eternal reign
Enemies shall fade into the sands
or
(depending how mana hungry he is)
.
or
this is now a mid game chess battle in lane...
would be your Go-To boot option then.
