Evelynn rework (BUFF)??
EVELYNN 
Evelynn took a huge blow to her jungling and ganking potential when riot changed her E to hybrid damage so people couldn't abuse DFG. Combine this update with the new, much harder jungle and it makes Evelynn keeping up with more popular and efficient junglers like Udyr or Lee Sin almost impossible unless you're literally a god.. literally.
The problems I see with Evelynn in the jungle is she's far too squishy early game. which is understandable, Riot needs those squishy champs in order for a balanced and varied experience. However, what Evelynn lacks in jungle sustainability she does NOT make up for in wave clear or damage (Early game).
Evelynn has the element of surprise going for her with her absolutely wonderful passive, but what good is the element of surprise when you can't do much with it unlike a more bursty & sustained damage assassin like Shaco. He's almost as equally squishy as Evelynn, but you've given him a tool ( W, Jack in the box ) for a faster jungle clear so he doesn't have to recall every 2 minutes to waste money on pots and thus fall further behind the enemy jungler. Evelynn has some very nice AoE with her Q but it just isn't as effective as it was prior to the jungle update.
Evelynn went from being a very prevalent jungler in seasons 3 and 4 to almost never being played since the release of the new jungle, and there's a good reason for that. She's simply fallen off and can no longer keep up. I know what most people would be thinking at this point; "Well you're a scrub who just sucks and builds wrong." I genuinely wish this were true but I've been a jungle main since season 2 and i both understand Evelynn and have played her successfully more times than I can count and she just pales in comparison to other assassins like Kha'zix, Rengar or Shaco. The fact of the matter is; She has the potential to be a great jungler, and an undeniable force to be reckoned with but what good is Evelynn when she has the same amount of utility as Rengar or Kha'zix, but half the damage and sustain?
Prior to the S5 jungle update I used to build Evelynn as the champion that Riot makes her out to be; the bursty assassin to target the squishier champions and shut them down before they can snowball. However I've found I've had the greatest success building her as a tanky fighter. which is the exact opposite of what riot passes Evelynn off as. The definition of an assassin is , and i'm paraphrasing; 'A squishy, yet highly mobile and burst damage oriented champion who brings instant death to the weak.' But when I do embrace the "burstier" side of the Evelynn build spectrum, I find myself unable to clear camps without losing half of my health, gank without getting killed in a matter of milliseconds and unable to 1v1 almost all enemy junglers. Just the other day i lost to a rek'sai when she was 3/4 hp, I was at full and I had items, levels and jungle buffs in my favor, and I STILL got destroyed because my damage just can't keep up with that of the other assassins or fighters.
IN SHORT; Evelynn has great potential, high mobility, a low cooldown Q, the ability to build either AD or AP, and a PERFECT passive which could make for great ganks. But the pros are very much outweighed by the cons. Poor sustain in jungle early - mid game, very mana hungry despite her passive regeneration, and above all, incredibly LACKLUSTER damage early-mid game; and late game she still has a hard time keeping up with the other bursty assassin junglers.
I also understand that giving Evelynn, a champion who can permanently stealth, a damage buff would mean another absolutely imbalanced champion to wreak unbridled havoc upon summoner's rift. This is why I suggest that she should have her W movement speed passive ( Increased movement speed when she hits and enemy champion with her spells) replaced with her invisibility passive, so instead of having toxic permastealth, she has an ability stealth WITH a cooldown that acts much like twitch's stealth, it has a delayed activation in combat, but seeing as how Riot seems to favor Evelynn as a movement speed oriented champion, she would gain decaying movement speed when breaking stealth as opposed to attack speed like twitch.
MY SUGGESTIONS: - Evelynn's Q damage scales better at lower ranks & levels
- Her Invisibility passive is replaced with her W passive as an ability with a cooldown (grants 2.5% mana regeneration while invisible for the 5-10 seconds that it lasts)
- Her E scales SOLELY with AP instead of hybrid damage (Given the removal of DFG in the upcoming patch)
- Her base AD scales better early game
- Her base HP scales better early game
- Her ultimate gets a damage BUFF and a self - shield NERF (PER CHAMPION HIT AFTER ONE)
I hope you consider my post, all feedback is welcomed and appreciated. Thanks, ~CodHip :)
