Assassin Gameplay Idea(?)

WhatsLeft4Dead2·11/11/2016, 11:39:36 AM·1 votes·435 views

The Assassin Rework is AWESOME! They actually feel like who they are, I love it! Only issue I'm having is the Early Game Damage. I don't know why, but I feel like Assassins should only be Late Game champions. I mean...some are but with the new rework, I feel as if Rengar Rengar being able to tower dive at level 6 with no kills and bursting down your ADC in a team of 5 and getting out seems a little TOO Powerful. I'm thinking of making Assassins Mid game being Team Oriented and letting the Late Game Scale... Lethality makes a MASSIVE difference now and makes you wonder if it's a little TOO good. I mean yea, many of you will say "Sam, They're ASSASSINS. It's THEIR JOB" and normally I'd agree with ya's. But pairing our Assassins with Lethality, Thunderlord's Decree, and a Simple item 3134 Dirk pretty much ends the role of "ADC". Turret diving becomes extremely easy at level 5-6 depending on the champion.

For Example: I was playing Talon Talon mid lane. I farmed up enough gold for a item 3134 Dirk and was single handedly able to kill 3 full health Champions at level 9 under Mid Lane Tower with a Simple W[[Rake]] and my Ultimate(While Mashing Q[[Noxian Diplomacy]]).... I was behind in CS with 2 kills. I mean, you know I enjoyed it 8) but it hit me that it was TOO enjoyable. I'll admit, I wouldn't have gotten the 3rd kill if I didn't summoner 14 Ignite him before I died by Turret, but even so, it's just proved INSANE. I mean, it's not like EVERYONE is going to line up just right for it EVERY TIME but it still gives you an Idea of how great the meter went up with this new patch.

It's just something that's been scratching at my head for the past few days. Still really fun though. [slayer-jinx-wink]

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