Why is winning the only thing that matters?
So this game is set up to make people hyper-competitive and breeds toxicity because of it. Regardless of how you feel this game is set up to reward winning and only to reward winning. Here's a few of the ways:
- Is the first WIN of the day not the first GAME of the say
- The only way to raise your ELO is by winning
- Key fragments can only be gained from victories
- You get more Influence Points from a win than a loss These things make people hyper-competitive and increase toxicity. Why are stats other than W-L ratios not taken into account? Here are some that could be viewed and applied to ELO and other things: 1)KDA (I know that it isn't a true representation of skill but it's a start)
- Damage dealt or Damage healed
- Wards placed or cleared
- Buildings destroyed
- KP% These can all be calculated and are in some cases even shown under the stats tab in the post-game lobby. These should be taken into account when it comes to matchmaking and ranking.
