How about you modify Yasuo's crit damage on his AA and Q
Atm, his crits deal 90% damage and his Q deals 75% damage. How about you play around with these a lil bit to ensure Yasuo goes crit and actually deals damage?
Atm, his crits deal 90% damage and his Q deals 75% damage. How about you play around with these a lil bit to ensure Yasuo goes crit and actually deals damage?
They've changed it so his ult only does the armour pen stuff if you crit, which is an incentive.
I think it would actually be better to have his passive crit scale up by level. Instead of 2x crit at all levels, have it scale at 1.3x / 1.45x / 1.6x / 1.85x / 2x at levels 1 / 4 / 8 / 12 / 16, or something along those lines.
This will make it so he will still need to watch how much crit chance he buys throughout the game in order to prevent waste, but will still scale up to 2x late game.
My thought is he should get the kalista treatment. Not as in nerfed to oblivion, but as in regular auto-attacks do reduced damage and get rid of the crit damage reduction. Would hurt his early game a touch, but it would be a massive nerf to bruiser yasuo.
His crit build is just fine at doing damage, what do you mean?