Janna Changes on the PBE

Solari Fortune··5 votes·1,335 views

Context for Changes Base AD lowered from 51.956 to 49 HP per level lowered from 78 to 70 Base HP increased from 487.04 to 500 Attack range increased from 475 to 550 Base movespeed lowered from 335 to 320 AD per level lowered from 2.95 to 2

Tailwind (Passive) Movement speed lowered from 8% to 5% [New Effect] Additionally, Janna's basic attacks deal bonus magic damage equal to 35% of her bonus Movement Speed. https://2.bp.blogspot.com/-eSglE2Hz5XI/WbmI0LrXjxI/AAAAAAAAuTU/1q9ObyzA83Eomz_poX9VJQG9ZGWF1WykwCLcBGAs/s1600/jannapassive.jpg Howling Gale (Q) mana cost lowered from 90/105/120/135/150 to 60/80/100/120/140 cooldown changed from 14/13/12/11/10 to 12 at all ranks [added to tooltip] "Howling Gale always reaches it's destination in 1.5 seconds." https://2.bp.blogspot.com/-mEF0oOjVHDQ/WbmI0VvGPuI/AAAAAAAAuTc/4UbGdw4v0yYhJxzd_lsi5A_P8D9seOxXgCEwYBhgL/s1600/jannaq.jpg Zephyr (W) Range lowered from 600 to 550 Cooldown increased from 12 at all ranks to 15.5/14/12.5/11/9.5 Bonus movement speed lowered from 9/11/13/15/17 to 5/8/11/14/17 https://2.bp.blogspot.com/-Qs12fSYWCEM/WbmI0Wsm6hI/AAAAAAAAuTg/sqrTYbXejtk5h2K_6gcp_yIPnkU7FGw4gCEwYBhgL/s1600/jannaw.jpg Eye of the Storm (E) Cooldoown changed from 10 at all ranks to 18/16/14/12/10 https://2.bp.blogspot.com/-AgZzcED3tyM/WbmI0Gbjw5I/AAAAAAAAuTY/K3kLYB-Mca4-Fq3ZDSZd1cQFProFVYGNgCEwYBhgL/s1600/jannae.jpg

Source: http://www.surrenderat20.net/2017/09/913-pbe-update.html#more

10 Comments

Absurd Penguin6 votes

Looks like they are trying to reward more aggressive Janna players and punish those who just afk behind ADC and shield them.

Anu3isII2 votes

*highlights the word "trying"

Ravenhale2 votes

Well... dang. Too much all at once.

First off, I like that they are giving her incentive to actually use her Basic Attacks. With her former short range, the only way you were running in for a basic attack was if you wanted to shield yourself first to guarantee the enemy would lose the trade.

This new bonus damage based on Move speed looks interesting. Like you could level up your W instead of your E since the shield had a flat 10 sec CD anyways.

But they want to nerf the shield cooldown time too. That means I can't toy with the new W because the window on my E downtime nearly doubled. So it still looks like E will be maxed first because who really wants to leave that skill on an 18 second cooldown. Like pretty much every other shield mage has a shorter rank one shield cooldown. Never thought I would see the day when Janna doesn't have the best shield in the game.

I suppose there is a Q buff in there too but only people that don't care to dodge that get hit by it when using it as poke.

Sohleks2 votes

I wonder how her mana balance goes with even less costs and longer cooldowns. I have memories of making her shield on cd but it doesn't make a mana dent. Might be offset by the higher usage of other spells.

squido2 votes

dang i just cant spam e in lane anymore and win the game - "recent" janna mains

Need Gold 4 Tent2 votes

Ap version of hecarim.

UnboundHades1 votes

so no major nerfs besides e cd and they felt the need to give her a pointless damage gimick

UnboundHades1 votes

when a salty janna main downvotes eveything

Sire Hippington1 votes

Looks overall like an buff for a champ in dier need of nerfs.... Massively lowered Q manacosts and even less cd early on, E is only higher CD early on when you are a bit more conservative with it anyway due mana and W hardly changed at all other than beeing slightly worse in early ranks, while her AAs get more range and a bit more damage.

It might atleast get rid of the bad jannas that don't know how to lane properly, but other than that it really looks more like a buff, and she stays a floating cockblock that makes her target 100% untuchable for melees...I really hoped for more, but i also expected less so whatever.

hhaavviikk1 votes

I welcome our new lulu support overlord

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