About Zeal items and Crit chance
In my opinion, It make no sense that all the completed Zeal items give exactly the same amount crit chance and thus offer little variety of leverage through stats to avoid phenomena like 1 specific Zeal-AS item completely crowding out the others at any single time
Now that it looks like Riot is going to tackle tank and AD itemization in midseason, it seems like it would be the perfect time to break this design premise for Zeal items and rework them to be balanced around not only AS and effects (MS is a minor leverage, tbh), but also on the amount of cirt chance given, which would mean to work also to introduce also diferent kind of crit items in Summoner Rift
What do you think?