Why I take ghost as jungle.

Faustavian·6/3/2017, 12:08:53 AM·2 votes·373 views

So I've been called a troll before for taking summoner 6 as a jungler. Before the first monster spawns, I ward the enemy buff directly across from mine to see where they've started. Now, I'll clear my buff, then immediately summoner 6 Over to the buff that they did not start, and steal it. I'm a heavy counterjungler, it's just my nature, and since ghost allows me to be in and out of their jungler quickly, I've found it more useful to my playstyle than Flash. Lower CD allows me to use it more often, and I rarely do things outside of CJ'ing that would endanger me to the point of needing it.

Anyways, the whole point of this was to explain why others' summoners might be different than what you'd expect, but that doesn't necessarily mean that they're trolling.

6 Comments

King Merlin6/3/2017, 12:15:19 AM2 votes

Ghost, I think, is a pretty underrated spell in my opinion. Flash, though its benefits and the possible clutch or play-maker moments that can arise from using it, does not give a continuous increase to movement speed and is on a much higher cool down. If you can plan ahead, ghost can be used much more efficiently, defensively, and is also a great offensive tool. And with the lower cool down, can be used more oftenly for great strategic plays like the one you describe here. Have my upvote. Bless the internet.

oSEXYPLATYPUSo6/3/2017, 12:22:28 AM2 votes

based on the jungler and what side of the map they are will give you alot of that information with out having to ward to see where they start