Jhin's damage.
What would ya'll think of this change?
Jhin's W no longer roots. Damage increased by 50/rank and AD scaling increased to 75%.
E now snares for 75% of MS, but damage scaling is cut down to 50% Ad and no AP.
What would ya'll think of this change?
Jhin's W no longer roots. Damage increased by 50/rank and AD scaling increased to 75%.
E now snares for 75% of MS, but damage scaling is cut down to 50% Ad and no AP.
What exactly would be the point of this? It seems like a random nerf to both his W's cc and his E's damage.
Not having a root on his W would be a really harsh nerf to him. Why would you want that?
I suppose the idea was to transfer the Cc component of his W to his E and give his W more of a "Freestyle snipe" function at all parts of the game.
I didn't like having the W be the only way to make your traps actually cover for you and the only way to make your traps deal damage. (I also dislike the way you can simply body-block shots from Jhin Ult.) How would ya'll have changed this, and what do you think of the general direction I'm taking this in?
In general, do ya'll have any thoughts on Jhin's W as a long-range poke/execution tool?
his W root is a HUGE part of why Jhin is any good