Can someone help me understand this?
Generally, every champion has a sort of niche they fill. I like this. It means that for whatever character I pick, there is something it is designed to do.
If I play
, I stay in the back, use my Q and W to deal damage, and use E for lockdowns or escapes.
If I play
, I either stay in the back ansd kill everyone else from there, or get behind the enemy team to kill everything.
If I play
... what do I do?
This post is largely in regards to his recent nerf. I can't understand the design decision here. I'll go over the things that confuse me in order.
1,) Auto-attack Azir The changes make it clear right from the start that Azir is meant to be used for constant Auto-attack pokes. he gets less range for burst shenanigans, he gets more AA damage from the patch, and he gets AS for having multiple soldiers out. I don't understand why he hasn't changed to accommodate that. He still summons soldiers slowly, he gains no extra benefit from attacking with extra soldiers, he has less range to use to command them than he did pre-nerf, and they can't move as far to chase a kill. This seems counter-intuitive.
2.) Bulky Azir. So, with Azir's range decreased, we'll need to be able to take hits a bit better than before. How? Sacrifice your damage and build tank? Not entirely certain. Azir without damage is just a bird who can flap its wings once every ten seconds, on average. Not understanding how we're supposed to go for midlaner-level damage while building tank.
3.) Teamfights What am I supposed to do when a teamfight starts? W causes you to stop in place, and your range is both extremely limited and telegraphed. Do you Azirsec in? You get focused down. Do you Azirsec out? If you want your whole team cursing you out, sure. It seems mismatched.
4.) Rock, Paper, Scissors. So, after reading the notes and a few articles about the changes, I've come across a seeming design contradiction. Azir is supposed to be weak against range champs (who can avoid his autos), but he's also weak to anyone who can engage on him, which is pretty much every melee. The only ones who can't do either are Juggernauts. and they're in their own level of scary.
Basically, what am I supposed to do when I play Azir?