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Is normal urf ever coming into rotation?

Crohns Malone··3 votes·696 views

Has riot said anything in the past of bringing regular urf back? I understand some people don't like regular urf because some people pick op champs (as opposed to praying to RNJesus) but I have plenty of friends who don't like other special game modes such as ascension, poro king, and hexkill (although I haven't seen this one recently). Just because one set of people don't like a game mode doesn't mean it has to be ruined for the people that do like the game mode. I'm not trying to trash talk ARURF, it's fun, the problem I have is that it's ONLY ARURF. I can't remember the last time I played real urf. With 10 bans now is it even possible to think riot will, in due time, bring real urf back?

8 Comments

Imperial Pandaa2 votes

Probably not. I would like to see it as an option for custom game modes though

Weathered1 votes

For the time being, ARURF is the permanent replacement for URF because of "balance issues" that URF had.

Crohns Malone1 votes

{quoted}

For the time being, ARURF is the permanent replacement for URF because of "balance issues" that URF had.

Could someone please explain the "balance issues". I must be missing something because to my understand there are some broken champions but you could just ban them? Also, facing that "broken" champ in arurf is tilting because it's 100% luck (exceptionally tilting if you got a champion you don't like)

Imperial Pandaa1 votes

I think it was more along the lines that you would only see the same champion. Weren't you able to ban 3 champs each?

Even with the new 10 ban it may not be enough.

(Except Teemo, he was balanced banned due to shrooms.)

Crohns Malone1 votes

[{quoted}](name=Imperial Pandaa,realm=NA,application-id=3ErqAdtq,discussion-id=6Q4pzXZr,comment-id=000000000000,timestamp=2017-08-01T04:05:24.919+0000)

I think it was more along the lines that you would only see the same champion. Weren't you able to ban 3 champs each?

Even with the new 10 ban it may not be enough.

(Except Teemo, he was balanced banned due to shrooms.)

When I played urf a few years back I didn't just see the same champs each game. Sure I saw a couple extra riven/zeds but not every game like people like to make it out be. Also, just because some people play the same champ over and over again in urf doesn't mean you have to. Some game's I wanna play yi, other games I wanna play thresh, and in arurf I play a random champion. Like I said, arurf isn't a problem. The problem is that it's ONLY arurf. Urf isn't even in the rotation anymore.....

Jeddite2 votes

{quoted}

Could someone please explain the "balance issues". I must be missing something because to my understand there are some broken champions but you could just ban them? Also, facing that "broken" champ in arurf is tilting because it's 100% luck (exceptionally tilting if you got a champion you don't like)

The thongs of crybads who don't realize that Tank Diana sh!ts all over every single Ezreal and Nidalee after Level 6 (with a Rylai's) nerdraged Rito James™ isn't removing players from choosing to play predictable champions.

So now we have ARURF, where pretty much nobody is happy. Which is an improvement for the throngs of crybads (who still suck at URF).

And Rito James™ doesn't have the presence of mind to make an almost acceptable compromise in the form of Nemesis URF.

AwesomeGuyDj1 votes

A paraphrasing of a response from a rioter "we wont have urf and ARurf at the same time because they arent different enough of an experience, while 100 gauntlet and the teemoing are" (i asked why we could have the teemoing, AND the gauntlet, but not both urf and arurf.)

Sorąka Bot1 votes

I hope it does, out of all the games I've played since AURF came out, I've only enjoyed maybe 10% of them so I've stopped playing. Between just how many strong champions there are and that I own most of the champs in the game, I've gone back and forth between getting someone I don't mind playing, but being up against ridiculously strong teams, or getting someone I cant play and just getting nowhere fast. I hope it comes back because there are many joke type/off-build things I would like to try and just don't have the patience to play AURF until I get those champs, but Riot seems to think that AURF is better, and some people agree, so normal URF is probably buried for the foreseeable future.

That said, I would enjoy the ability to choose between AURF on sums rift or howling abyss, I think howling abyss would offer faster games, which means you have higher chance to eventually get a champion you want, and those that might not like the all mid style with the 80cd would have the option of going into sums rift still. Another possible option could be that going into queue (or maybe on your profile) you chose 10-15 champs that you didn't want to play, and it couldn't roll those. That would allow people to largely cancel out a specific class or play-style that they don't like, while still having enough variability of strength to not be abusable.

{quoted}

A paraphrasing of a response from a rioter "we wont have urf and ARurf at the same time because they arent different enough of an experience, while 100 gauntlet and the teemoing are" (i asked why we could have the teemoing, AND the gauntlet, but not both urf and arurf.)

The queue times for AURF are currently 0:22 seconds, compared to Norms being ~1:30. I dont think that AURF and URF would split the audience nearly enough to slow queue times if they were both available, considering that with Norms, 2 different Ranked Queues, and ARAM, as well as URF, its still a a relatively small wait for any of them (anything under 2 minutes seems fine to me) and add to that that adding URF queue would reduce the dodges that happen somewhat, I dont think queue health is a big enough problem to not add both.

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