Fizz's "Playful/Trickster" - Should the Ability be Reworked?

Gold Grenade··3 votes·664 views

I wrote this to Riot during the "Ask Riot" opportunity and want to see what the community thinks. Please chime in your thoughts.

Dear Riot, I wondered if you plan to fix Fizz's code so his "Playful/Trickster" interacts with the game more accurately?

Currently the "Playful Trickster" move avoids certain types of damage or effects in a way that doesn't make sense. Like air-to-ground attacks, attacks which would still hit the Trident even if they applied no damage to Fizz, and already applied effects.

If Fizz uses "Playful Trickster" and another champion uses an ability which would still hit the stick, or would hit Fizz from the air, it does not cause Fizz to receive any ill-effects.

For example: Jarvan IV's Banner and Spear drag (Lovingly known as the Swag-Flag-Drag): Hits the Trident Fizz is on, but does not knock him into the air, or out of "Playful Trickster." One of these effects should happen.

Jarvan's Ultimate is airborne, and should also do one of these things even if Fizz cannot take damage.

If another Fizz applies his ultimate to another Fizz, then the affected Fizz activates "Playful Trickster" said affected Fizz avoids all effects and damage though the massive shark encompasses both Fizz and his Trident.

Fizz needs a major rework:

There's a plethora of League champion abilities which should still hit Fizz, but do not. I would be willing to parse through the entire list and compile things which should affect Fizz while he is perched atop the Seastone Trident.

The main criteria I would like considered:

  1. Ability effects which have already been applied (such as a successfully applied Fizz Ultimate on another Fizz) should complete its effects and damage.

  2. Ability effects which hit the stick should allow Fizz to be knocked out of "Playful Trickster" while taking no damage. Thus preventing the second cast of "Playful Trickster."

  3. Air-to-Ground effects which were already targeted should knock Fizz out of "Playful Trickster", preventing the second cast, and causing damage. (He effectively just got smashed into his own Trident)

Would you consider these criteria and a re-work to bring more balance to Fizz's gameplay?

9 Comments

CerealBoxOfDoom2 votes

no it does not need this yes it could be. This isnt necessary though.

Gold Grenade1 votes

What would you suggest if a rework was considered?

Papa Slothy1 votes

i would lower it's base damage and increase the cooldown per level

Eevee In A Jar1 votes

It's his W where all that damage comes from.

CerealBoxOfDoom1 votes

{quoted}

It's his W where all that damage comes from.

its also his W where his cs comes from even when he's playing like shit

Papa Slothy1 votes

i was just saying we should lower EVERYTHING that the e does from the burst to mobility

CerealBoxOfDoom1 votes

[{quoted}](name=Gold Grenade,realm=NA,application-id=3ErqAdtq,discussion-id=6MTiX2vf,comment-id=00000000,timestamp=2016-05-28T06:58:40.932+0000)

What would you suggest if a rework was considered?

I'd have to insist on keeping it and just doing something about his W and outdated passive.

I'd also prefer if his ult did something different or at least faster.

Gold Grenade1 votes

Still think I thought this out well and they'll probably add fizz to the rework list as they did Irelia.

Calabok1 votes

increase cooldown and decrease damage

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