Jarvan IV Suggestions and Some Shield Value Comparisons
Jarvan IV Suggestions Cataclysm Requires champion to target, but actually targets ground under champion.
Issue: Requires both ground and champion targeting as conditions, but actually targets ground.
Result: Champion targeted does not take ult damage or AOE damage if they flash. They are also not pulled back in to the arena.
Suggestion: The target should receive the ult damage even if they flash to escape the arena. Anyone besides the targeted champion should be able to flash the ult AOE damage and arena.
Golden Aegis Issue: The scaling on the shield is actually a practical joke. Let's compare some shield scaling in the game at level 3 with no extra HP items and recommended runes for each champion:
Suggestion: Change the scaling value to bonus attack damage because percent health scaling is too low and doesn't make sense with the rest of the champion kit.
Some Shield Comparisons
Golden Aegis: Grants a shield that absorbs 60/85/110/135/160 (+0 [1.5% max Health] for each nearby enemy champion) damage for 5 seconds.
At level 3 Jarvan and one enemy champion in radius: One Ability Point: 71 Two points: 96
Starting value is a joke. Scaling is terrible. 12 second cooldown is good.
The %max health is too low to make sense with the rest of the champion kit and should be changed to bonus attack damage.
Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 55/110/165/220/275 (+80% Ability Power) damage for 2 seconds and Safeguard's cooldown is reduced by 50%.
So at level 3 Lee Sin (self-cast): One Ability Point: 55 Two points: 110
Starting value is as a terrible joke. It's the nearest comparison early and needs a buff, but does have good base scaling. 12 second cooldown is pretty good. The AP scaling makes no sense and should be changed to bonus attack damage.
Soul Furnace: Sion shields himself for 50/75/100/125/150 (+40% Ability Power) (+0) (8/9/10/11/12% of maximum Health) for 6 seconds.
With Sion's passive, grasp, and overgrowth this scales quite well indeed.
Shield at Level 3: One point: 102 Two points: 134
Good starting value and good scaling. 14 second cooldown is ok. (the AP scaling makes no sense and should be changed)
Calcluation done with and without starting AD items.
Valor:
Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to 95/125/155/185/215 (+100% bonus Attack Damage) for 1.5 seconds.
Shield at Champion Level 3: One Ability Point: 106 (114 with doran's blade, 116 with longsword) Two Ability Points: 146 (146 with doran's blade, 156 with longsword)
Too high starting value and too high scaling. Cooldown: One Ability Point: 11.4 seconds Two points: 10.45 seconds
Cooldown is too low. It should start at 14 and use the same scaling percentage it does now, or be flattened at 12 seconds. It's literally broken with current values AND doesn't cost mana, OR energy. (GOTTA SELL SKINS THOUGH!!!!!!)
Inspire:
Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Target ally gains a shield, granting 40/45/50/55/60% Movement Speed for 1.5 seconds and absorbing 70/95/120/145/170 (+50% Ability Power) damage for 2.5 seconds.
Mantra Bonus - Defiance: The shield overflows with energy, absorbing an additional NaN (+50% Ability Power) damage.
Shield: One Ability Point: 79 One Ability Point with spellthief's: 84 One Ability Point with doran's ring: 87 One Ability Point mantra: 113 One Ability Point mantra with spellthief's: 123 One Ability Point mantra with doran's ring: 129
Two points: 104 Two Ability Points with spellthief's edge: 109 Two Ability Points with doran's ring: 112 Two Ability Points mantra: 138 Two Ability Points mantra with spellthief's: 143 Two Ability Points mantra with doran's ring: 146
Cooldown: One Ability Point: 10 Two Ability Points: 9.5
Starting value is fine. With mantra it's a bit too high, or cooldown is a bit too low. At least these have mana costs ffs.
This champion has a shield that reflects her first identity as a close-range AD carry. She has more range now, which is healthy, but the shield didn't get nerfed or removed to reflect her new longer-range so it causes her to be a bit... overpowered.