Yorick Mori [Champion rework idea]
#Why does Yoric need a rework? To me Yorick seems like a very linear and simple champion. You play him once and you've seen it all. You can't really utilize his kit in creative ways or to make amazing plays. Whenever he gets a kill it's just like "meh, Yorick got a kill". Nothing really grand about his play style either.
#What is Yoric all about? Yorick is an undead lump of meat who raises ghouls to fight for him. So he's kind of like a necromancer. He's also very tanky looking. I get the vibe from his looks that he's not supposed to be a hand on hand fighter but can still withstand some punishment. A ghoul raiser who uses his ghouls offensively and is able to tank damage himself.
#My idea Well since Yorick is all about ghouls I thought of few different possibilities where his theme could carry him. A commander of an undead army or a ghoul pet owner. I really dslike the ghoul army idea, since I think it's more like an emperors job to command a lot of folk (chough Azir). And I do think it would be kinda "cute" if Yorick had a single ghoul pet who he could control. Like a partner.
So here's an idea what I think might be an interesting ability kit for the grave digger:
Yorick is now a ranged champion (yeah, I know...), summoning ghoul hands from the ground to deal damage to enemy target.
Passive - Yorick is being followed by a ghoul who starts attacking and following the target of Yorick's auto attack. If the ghoul is killed it will raise again next to Yorick after 8 seconds. Each attack by the ghoul steals attack points from the target for 4 seconds. If you command the ghoul to attack an enemy champion, it will follow it and attack it until it's killed or moves too far from Yorick.
Q - Yorick's next basic attack deals extra damage and binds his target in place for x seconds. The ghoul recieves a speed bonus when moving towards the rooted target.
W - Passive: Yorick auto attacks in melee range slow targets (he hits them with his spade). Active: Yorick slams enemies in a cone with his spade which knocks the enemies back a bit while dealing damage.
E - Yorick commands the ghoul to explode dealing damage based on its attack value and slowing enemies in an aoe. Exploding the ghoul will reduce its revive time by 4 seconds.
R - Yorick empowers the ghoul increasing its size and health and giving it a cleave attack (every attacked target gets their attack damage stolen). Reactivating the ability causes the ghoul to taunt all nearby enemies. Exploding the ghoul increases the slow.
#The Ghoul: Steals 2/4/6/8 attack damage from enemy/enemies per attack when Yorick's level is 1/6/11/16 Base health and attack damage increases as Yorick gets levels. Base movement speed is the same as Yorick's movement speed.
#Final thoughts I don't believe everyone is going to accept the fact that Yorick wouldn't be a melee champion anymore or that there isn't a post death vengeance mode or that he's not able to summon different kinds of ghouls. But ultimately I do believe that Yorick is in need of a major rework that makes his gameplay have more depth whether it's going to be something like what I just posted or something completely different.