Cass Rework.....
Im really concerned, about Cass, and this rework....I think it didnt hit the mark, her early game is pretty weak now...she scales "ok" to late, but she is not the damage carry late game she used to be...having 6 slots for items is pretty great, but you never complete 6 items plus you have to builds tons of stuff in Cass, I played and I builded Tear, Rabadon, Luden, Zhonya, Rylai, Morello...so didnt have magic pen, if I sold Tear didnt have mana, if I sold Luden didnt have enough MS, etc....plus ap items arent that great when it comes to getting early cdr or early magic pen plus the rework on the ap items is pretty weird, is still more easy to hit the 40% of cdr with AD champions <c<....for real giving cdr to Zhonya doesnt solve that issue, why not give Essense Reaver passive to Rabadon, where when you build more AP or Mana you get more cdr? it was too hard? its too hard to balance?
Getting back to Cass... That passive is BORRRRRING!!!!! havent you learn the lesson with that type of passive with MF? cool you wanted to make a joke in the mid season spotlight "cuz she is a snake" props for you, but come on, but that's all she gets for being a snake? she is freaking slow (ppl buy boots and you have to wait be lvl 11 to get that lvl of ms), unless you hit your Q, or that you build ms items (but we know AP items with MS are more for support that for mid champions), why dont you give her a passive that really works on her kit?...like for example the original one "After casting an ability any subsequent abilities cast will cost 10% less for 5 seconds. This ability stacks up to 5 times" <,< , since her mana cost and usage is insane or she should either get slow resistance or passive magic pen, and the ms stuff cannot build boots let it be a passive in other skill.
Give the range back to the Q...or the damage...hitting Q doesnt feel important at all...you hit Q just for your E, is a skill that doesnt stand alone, since the last rework.
That W doesnt work at all in laning, I only find it useful for the ppl to not flash from a wall, you hit the target and the person just move a little bit and thats it....why not let the grounded effect stay like the poison?
The E is a plain nerf, you still need to hit the Q or the W, because the damage is sooooo weak that even minions survive if there not poisioned in late game, her mana cost are hugeeeeeee but like HUGE! so you last hit to get some mana back <,< but guess what you only get mana back to cast another Q or another E and thats it.....and the heal <,< pls.....plus the 1/0.75 second of cd anytime it just make her lose DPS.