/Remake - Suggestion

Aisthimatikos·8/8/2016, 5:09:33 PM·18 votes·1,402 views

Recently I have had a few friends and myself included, experience bug-splats from the League Of Legends Client as a game was starting in ranked. We would try to reconnect, but would keep bug-splatting. Our team would /remake the game and I personally received a loss of somewhere around 80 LP. I understand this system is meant to punish people who in one way or another decided they had something else to do as the game started, or decided they were going to make their team lose. How ever the flaw with it is, not everyone is trolling or just leaving the game. Some of us are losing mass amounts of LP simply because of errors inside of your game.

So to fix this. Since your development team is already in the process of completely re-doing the entire League Of Legends Client. To add an additional feature. Add a detection system. One that detects errors on player accounts when a game is about to start. If it detects a bug-splat, or an error that initially started from the League Of Legends Client, make the detection system send a trigger to another system that protects the account from the /remake leaver penalty. This cannot be abused to my knowledge. It would be relatively simple to program and implement into a brand new version of the client. Testing it would be a simple matter. There is literally ZERO downside to going with this suggestion. I rather enjoy playing ranked but losing such a large amount of LP because of a client side error makes me want to avoid it. I am sure that this issue has affected many more player than just myself. You have probably had several rage threads about it somewhere here on the boards.

I hope you guys at the development team see, read and implement this suggestion. I have lost large amounts of LP twice because of the /remake feature and it quite rather hurts to see 4-5 wins of LP drained from my account because of errors inside of your client.

EDIT: IF you agree with this, please, upvote thread.

P.S I have been signed up for the alpha client beta for a long time. I'm begging you please, I want in. Q_Q

Was told to post this here after the original was deleted. from the feedback boards. Meh not going to argue it.

14 Comments

Astôlfo8/8/2016, 5:10:49 PM3 votes

And? Are they just going to pause the game if an error comes up? If they don't, it's still a 4v5 for the rest of the players, which is unfair.

Fjork38/9/2016, 2:45:44 AM2 votes

but what if the bug splat detection bug splats

Dies lrae8/9/2016, 12:07:27 PM2 votes

Up voted.

Going to post this in the alpha client thread when I get off work with linking the original post and giving full credits

Great suggestion!

StainlessTweedle8/8/2016, 9:20:33 PM1 votes

Idk about this but I think it is possible to fake a bugsplat by disconnecting your pc right before the loading screen or something like that.

XtremeAceCow1248/9/2016, 1:01:37 AM1 votes

The way they would have to implement this is have the Bugsplat send a notification to the server and if the server receives it, then they will not lose LP. If the person disconnects through lightning or disconnecting the cable purposefully, the notification won't be sent and therefore that player will be punished (even though sometimes it is not their fault). The problem I see with this is the security vulnerabilities. Data transfers to and from the server are always there but the more ports that are open to the public, the more security vulnerabilities there are. This could lead to some hacking. Another problem is people hacking into the Bugsplat message and notification. They can send out fake notifications with enough hacking knowledge and more of Riot IT security employees would need to constantly monitor and patch this aspect of the game as a whole. Luckily, this is also and advantage because it provides more jobs. I am upvoting this because I think it is a good idea, the advantages outweigh the disadvantages and it would create a more positive player experience.