Gentlemen, we must buff Warmogs
We must increase its regen Pre-5K Health.
Current Warmogs:
+
+ 2
+ 1070 Gold = 2830 Itemcost
1000 HP
Unique Passive: You gain health regeneration equal to 1% of your maximum health.
Proposed Warmogs:
+
+ 2
+ 540 Gold = 2900 Itemcost
1000HP
50HP/5
We are severely lacking in a health regen tank item, we are stuck with current Warmogs and unless your name is Volibear/Mundo and you can get away with stacking HP, then you know that the current state of health regen is abysmal.
The point of this change would be to allow people to reach the same amount of health regen that a 5k HP champion with Warmogs would achieve, by stacking defensive items instead of HP. Lets take an example of what it currently takes for a champion to achieve 50HP/5 flat from Warmogs (I'm not going to factor in Spirit Visage % increase because its the same for current mogs and proposed mogs). I'm going to use Volibear as the template for my example with a semi-realistic build.
In order to attain the 5000 HP to achieve the 50HP/5 Volibear would need the following setup:
9 points in defensive tree for Juggernaut
Flat HP Seals.
This is what is REQUIRED for him to achieve these levels of regen with a decent build and proposed Warmogs:
30/0/0 Masteries
Energy and Crit damage Runes
Now I realize Voli will want a ton of HP because of his bite, but what about tanks who will want regen but not boatloads of HP because %MaxHP damage is a thing in this game? They can't really itemize for it at all. AD Champions have lifesteal to fallback on if they get hurt, AP Champions are supposed to have damage stick to them(Vladimir excluded obviously), and most common supports have heals. What about the TANK champions? The REAL tanks, Nautilus, Amumu, Malphite, Rammus, Shen, hell even Singed! What do they have to rely on when they get hit? It sure isn't health regen at the moment!
What would a bruiser trade out for it? A damage item? A resistance item that they need? The difference between tanks and bruisers imo, is that tanks SHOULD be able to do their jobs without a damage item and bruisers should not. A tank will be able to take Warmogs in addition to 4 other resistance items and be a threat because of their CC. A Bruiser doesn't have the item slots available to achieve the same thing(Unless its Mundo, I hate Mundo) so unless that enemy Renekton has no plans to deal damage or be able to soak either AP or AD effectively, then there should be no fear of bruisers abusing proposed Warmogs.
Ladies and Gentlemen of the boards, in short, we must buff tanks and Warmogs stands out as the last pure tank item left and the only stat that it has that should be increased due to itemization problems is the regen. Thus, we must buff Warmogs in this way to give tanks a chance at being viable again.
Comments and questions are appreciated.
and
exist. Stack resists? Everyone gets
or
or
by the time you get your resists up there. Some champions even have multiple items like this to defeat HP and resists at the same time. Health regen stands out because its counters are softer -
is somewhat rare,
is unheard-of, and there's usually only one or two
), but yeah the regen isn't what I get it for, it's for its glorious passive to make my bruisers' lifesteal more potent and Gangplank to get a vitamin C overload.
treatment seeing as how current AP bruisers in the top lane rush this item for straight tankiness and damage. Warmongs should do the same. Maybe seeing something similar to catalyst like:
1150g combine cost
-200 health
-15 health regeneration per 5 secs
Unique Passive: On leveling up, restores 200 health over 8 seconds
, that costs too much, weird combine items(do I take a Doran's Shield and hope I don't get hit as much but can't prevent true harass past lv2 or a Ruby to hopefully pump out a true survival item?), and is difficult to build when you're stopped from CSing due to the harass popular AP lanes have at the moment effectively making it cost more than 1400g.
all offer a sizable 400
and 