Evelynn's State
I’m here to remind everyone that this champion still exists!
Evelynn is a champion that seems to be “middle of the pack” status every season. Her last rework was June 18th, 2012 and has yet to have a visual update since her release (correct me if I’m wrong)
In terms of patch 5.22: With the introduction of the new jungle it’s extremely hard for Evelynn to do much of anything. She’s portrayed as an “early game ganker” yet her early clear is so terrible she can’t gank until after her first back. The starting jungle items are useless on her as if she builds Hunter’s Machete she has no mana by her third camp yet if she builds Hunter’s Talisman she has no HP by her second. Her mid-game power spike is honestly through the roof with Thunderlord’s Decree but she ends up falling off harder than most. The question is posed: why pick Evelynn jungle when you could pick someone with a stronger early game (Lee Sin, Elise, Rek’Sai, etc.), or a stronger late game (Sated Junglers, Tank Junglers)?
Taking a look at her kit:
(Passive) Shadow Walk - Iconic ability. Some may argue that her stealth is “broken” but the better players know how to ward against an Eve in lane; it’s a lot easier than you’d think. Eve has always been that champion that has incredible ganks with sub-par damage and cc (to balance out her gank potential). If Eve were to get a rework, I’d hope her passive would remain the same/be improved on; it’s an incredibly balanced yet effective passive with clear strengths and weaknesses that lead to strategic plays and counter play. Honestly Eve’s entire identity revolves around invisibility (the fear of not knowing where she is/her being everywhere at once. It’s use is mainly for that psychological effect of the laner).
(Q) Hate Spike - Evelynn’s spammable aoe dps spell. It’s unclear whether you’re to be focusing on this spell (for max aoe damage) or her E (for max burst damage as she IS an assassin). This spell is definitely more aoe teamfight-y than assassin-y.
(W) Dark Frenzy - Great tool for ganking. Has been nerfed and nerfed and nerfed but gives Eve a ton of movement speed that fits her assassin-y playstyle. It’s also great for dodging abilities and allowing her to be a mobile/slippery champ.
(E) Ravage - INSANE SCALING. The ability itself [assuming you get both procs off (which should be on everyone except pantheon)] has an 100% AP + 100% Bonus AD ratio. This is the bread and butter to her assassin-like kit and allows for some HUGE burst. The attack speed it gives is good for the jungle but not much else (as you Q 10x more often that you auto your opponent in a chase).
(R) Agony’s Embrace - Nice teamfighting ult that makes Eve surprisingly tanky. It’s meant to be used to initiate a fight (as it only does damage based on current health) as has a similar concept to Jarvan’s/Illaoi’s ults (hit as many people as you can to win team fight). It gives her a nice tool to be able to dive the backline but it just feels out of place. It’s very anti-climactic for an ult. (It’s also Eve’s only form of crowd control)
In general, as you can probably tell, Evelynn is lacking a clear identity: She’s assumed to be played as an assassin yet has an aeo teamfight oriented kit with a “meh” gank potential aside from her invisibility. Her build path is extremely unclear as she’s played as a tank, ap assassin, ad bruiser, aura support, and anything in between as literally any item works for her chameleon kit. She’s labeled as an “early game ganker” but doesn’t have a good enough clear to be able to gank early and scales worse into the late game than most meta junglers.
Solutions: When brainstorming some solutions I’m genuinely confused on what her identity is: all we know is that she’s a “widow maker”. Her lore literally perpetuates the fact that her identity is a mystery. Ever since the release of SafeCracker Evelynn I’ve looked at her identity extremely differently: I saw her as a bounty hunter/criminal mastermind type champion. When I think of Eve’s identity I think of a champion that uses stealth and damage to assassinate her foes. Someone who can possibly walk through terrain and create unique pathways to sneak into the backline and try to CC/blow up the prime targets. Waiting for that prime moment when the Tristana’s Braum walks one inch too far before going in and blowing her up/chain ccing her for her team. That’s what I’d love to see. A champion that has a kit revolving around her sneaky-ness.
I may be the only one, but I absolutely love Miss Evelynn and I really hope she gets the treatment she deserves; I hope she’s oneday known as Runeterra’s signature assassin.
EDIT: Brainstorming different possible identities, I thought of some unique abilities that can make Evelynn the stealthy assassin she's meant to be:
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Moderate ranged blink followed by a brief aoe fear? (Similar to Greninja in Smash Bros)
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Shape Shifting? Possibly turning into a minion/scuttle/champion??
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Move through certain terrain to set up unique gank paths?