Massive Syndra Q-E Bug [Gameplay]

roseagius··5 votes·3,059 views

This is a well-known Syndra bug that's happening more than ever lately:

If you Q and E someone "too quickly" it completely negates the damage of one of the two. (It either negates the Q damage or the E damage). It applies the stun but a HUGE chunk of your burst damage is gone.

To replicate: Step 1: Q an enemy Step 2: E an enemy quickly after casting Q

The only way to make sure the bug doesn't happen is if you Q, wait until the sphere has completely finished its animation, and then E. It's a huge issue as the only way to get a reliable stun is to cancel half the damage of your burst combo.

It's been a long standing bug but lately it's been happening in every game. This has happens to me on the Atlantean Syndra skin. Going to try it out on her other skins now.

Edit: This is NOT an Atlantean Syndra bug; it occurs on any Syndra skin.

Edit 2: here are two video links

Thanks to Kimochii x3 for www.youtube.com/watch?v=xfWQg2hfrxw&feature=youtu.be

Ironically the bug was also in the allstars tournament and saved Zion's life: www.youtube.com/watch?v=XwJ7KU8OrtI at 3:33 you can see Syndra Q and E Zion but he only takes the E damage which ends up saving his life.

9 Comments

Kimochii x33 votes

No video material. I will try to provide a video material..

====== EDIT ======

This is the video link:

https://youtu.be/xfWQg2hfrxw

Please add it to your post @roseagius

roseagius1 votes

Thank you so much! I didn't have anything to record my screen at the time so thank you! ( :

RiotM eye Abe3 votes

Hey friends,

Syndra Q deals damage at the place Q was cast whenever the Q spawns, as opposed to dealing damage where it spawns after it's been affected by E. What seems to be happening to me in these videos is as follows.

1st try

  1. Q cast
  2. Gromp is in Q-circle. Gromp is hit by Q damage
  3. E cast
  4. E connects with ball first (we're generous with Ball pick-up radius)
  5. Ball starts flying (note, the ball is far enough from the gromp when it's hit that gromp wasn't actually stunned in this case)
  6. E connects with Gromp and deals damage to it
  7. Gromp is sent flying back

I'd argue that this isn't actually a reproduction of the combo anyways since the Q+E missed gromp (check above his head, he's never stunned). What happened in the 1st try is that Q hit gromp and then E hit gromp, basically.

2nd try

  1. Q-cast
  2. E-cast
  3. E-connects with gromp, pushing gromp back (Q hasn't formed. You can confirm this by noting that when gromp is initially pushed back he isn't stunned. Q+E would've stunned him)
  4. Q is formed (Gromp is out of range by this point because E has pushed gromp out of where the Q hits. Check out the cracks in the ground, that's roughly where Q hits and you can see that gromp is not close to the center of those cracks.)
  5. E grace-period connects with the Q, even though technically the E has long since passed. (This grace period has existed for a very long time to reduce the instances where Q+E'ing would miss the ball because the ball hasn't formed yet.)
  6. Ball flies forth, stunning gromp (check out the stun indicator above gromp)

What it looks like to me is that Q not affecting targets is a result of those targets not actually being in the Q circle whenever Q spawns.

Imo this is all working as intended, let me know how you feel about this assessment. Open to discussion about how this should work, but I wouldn't use the word bug when describing this interaction.

Vistha Kai1 votes

Well, that's not exactly a bug.

Scatter the Weak pushes the Dark Sphere before it dealt damage, so by extension Dark Sphere doesn't deal damage in the originally-defined spot.

Kimochii x32 votes

Actually it is a bug, if you try to use Q on a target that doesnt move and wait for its animation the target will get the damage from the Q and then when you use E the target gets the damage from the E + the stun from the sphere, but if you instantly use E after Q the target gets the stun and the damage from E without the damage from Q (test it on gromp for yourself, I did my test and recorded a video about it).

Vistha Kai1 votes

I don't need to test anything. I know those mechanics like the back of my hand.

A long time ago in a galaxy far, far away there was a patch that allowed Scatter the Weak to use not fully formed Dark Spheres as a viable mean of stunning. That was about 2 years ago.

Again, the outcome is that Dark Sphere can be knocked out of its original position before forming, which in turn changes the spot it will deal damage.

There are two possible fixes for this... "bug", as you call it.

  1. Sphere dealing damage regardless of its position at the end of the cast, which leads to clarity issues and confusion for the other party, ironically leading to very similar threads to this one. Judging from Riot's lately endeavours that's the exact opposite of what they want.
  2. The interaction gets completely remove and you will be completely unable to make a quick stun, which also won't happen because Riot never reverts changes like this. Plus it would hurt you more than anybody.
roseagius1 votes

Honestly I just find it messed up that ad champs get rewarded for animation cancelling while ap champs get punished.

Riven and Fiora are nothing WITHOUT their animation cancels while Syndra loses half her damage WITH an animation cancel.

Vistha Kai1 votes

That is a whole different thing.

But I completely agree with your stance on it.

exe31 votes

Is it just me or is Q->E also very sluggish compared to before? I hadn't played her in a while but when I played her again Q->E felt so unresponsive that I honestly didn't feel like playing her again. Does it have something to do with all those code changes she was getting a little while ago?

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