instead of making kalista scale awkwardly on AD,
make her scale awkardly with AS
like she only gets 75% AS instead of the 80% AD she gets
make her scale awkardly with AS
like she only gets 75% AS instead of the 80% AD she gets
She's already barely playable with all of the nerfs they've made to her passive...
[{quoted}](name=Very Toxic Jinx,realm=NA,application-id=3ErqAdtq,discussion-id=60dnZAkA,comment-id=0000,timestamp=2015-09-06T05:18:21.526+0000)
She's already barely playable with all of the nerfs they've made to her passive...
good
but i doubt that
[{quoted}](name=Very Toxic Jinx,realm=NA,application-id=3ErqAdtq,discussion-id=60dnZAkA,comment-id=000000000000,timestamp=2015-09-06T05:23:50.639+0000)
https://i.gyazo.com/b0beab81cbeab3caeac0a1fbcd321d1c.png
why?
jesus christ why the hell is she bitched so hard about then o.o?
Because Warwick mains.
She already does this.
"While dashing, her basic attack wind-up is only reduced by 0.66% per 1% bonus attack speed, rather than the standard 1%." Essentially, attack speed doesn't reduce her wind up as much as other champs, making it less effective.
She already does this.
"While dashing, her basic attack wind-up is only reduced by 0.66% per 1% bonus attack speed, rather than the standard 1%." Essentially, attack speed doesn't reduce her wind up as much as other champs, making it less effective.
really?
afk
Come on, have the curtousy to /ff so that I don't have to push all the way to your nexus...
You mean "lower her base AS"
Because that's functionally what you're asking. Base AS is the way that %Bonus AS scales from items and leveling up.
She's currently at a base 0.658, gaining +56.1% AS from leveling up, making her total level 18 AS 1.027 and making her hit the 2.5 AS cap with +324% bonus AS from other sources.
If it were nerfed to, say, 0.615, her innate AS would instead be 0.960 at level 18, and it would take +350% bonus AS from other sources to cap AS.
That's how it works.