I feel like tanks as a whole lack creativity in their design
A lot of tanks feel like a large portion of their power budget is spent on innate tank stats. From a player and opponent perspective I personally find this unsatisfying.
I'd like to see some interesting twists in the design of the next tank release/rework.
A few ideas off the top of my head:
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A champion with large amounts of innate tankiness but becomes vulnerable and much squishier whenever they use an ability.
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A champion that's very tanky to any opponents he's facing but is squishy when attacked from behind.
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A champion who's main gimmick is he has a medium-range skillshot that creates a wall that diminishes any enemy damage that passes through it.
Overall I'd like to see a more dramatic and creative interplay between a tank's tankiness and their points of vulnerability. Really none of the current tanks play around much with the idea of a significant achilles heal. Late game they all feel very similar and misplaying as a tank usually is caused by tanking 25 tower shots instead of just 20. I'd like to see a distinct and unique weakness that is carried throughout the game and that provides players with creative ways to play to the champions strength while dancing around their weakness. That would make a tank more rewarding to play, at least in my opinion.
becomes tanky - zone control via aoe cc - ult is a nuke to threaten anyone
- not the tankiest tank in terms of raw stats, but has crazy stupid sustain and can run anyone down
- an anti-ad champ that has great synergy with armor but is weaker to magic damage champs even if he builds some mr compared with other tanks
- hyperscaling tank with decent cc and strong durability and sustain
- buff your team's scaling, play like a rumble early game in toplane, turn into a decent tank that buffs your teammates' cc abilities, can shop from anywhere
- are you a bruiser or a tank? nobody is quite sure. Strong laning, good durabiliy once scaled up, and some strong zone control cc combined with good long range engage potential in narrow corridors
- med range adc with a waveclear/poke tool, an attack speed steroid, and a global ult
- long range adc with a waveclear/poke tool, zone control/cc, and a long range ult
- short/med range adc with ad steroid, attack speed steroid, and a long range ult
- med/long range adc with several poke tools, mobility, and a global ult
- long range adc with several waveclear tools, cc/zone control, and a long range ult
- med/short range adc with waveclear/poke tool, mobility, and a long range ult
90% the same champion - short range spammable q mobility+dmg buff, ult for movespeed and protection (stealth vs shield), %hp damage/%missing hp dmg
Bursty hybrid damage caster carry with considerable engage potential when his passive is up.
And imo he's the best designed tank in the entire game, along with 


