Balancing Champions Early Game.
Here are some thoughts on how to balance a few champions in the early Game. Alot of people complain about how Vayne actually has a safe early game, because of her roll. Make the roll CD longer but compensate for it by making the condem CD Lower. It would actually make sense to do this.
Zed has a very safe lane phase cause he can almost instantly dash to his clone and get out of the way of ganks, he can also farm with the very strong Shuriken that he throughs. He also gets free AD and has an execute. Take the execute away, Lower the dmg on the shuriken and then decrease the CD of it. He is the only one withe an ekecute besides Ekko.
Jinx this past two weeks has for some reason been disgusting. Lower the firing rate of her rockets and the dmg that her rockets do. She isnt ment to be a power house the WHOLE game. Id say nerf her passive but all it is is annoying.
Fizz needs to have his E completely nerfed. Everything about it is broken. Vlad cant leave the game every 7 seconds nor should any other champion. the amount of dmg it does is kinda ridiculous too.
Riven. For some reason, she has 2 escapes on a REALLY low CD. A stun on a short CD. An AOE execute on a short CD. An AD scaling shield, that acts and an engager and an escape on a short CD. she was "nerfed". By nerfed i mean a decrease in movement speed and the missile to her ult got slowed down a bit. Thats not a nerf. I have no idea how to balance her.
Yasuo has this shield thing where when he moves around "wind" builds and creates a shield. Well how about when he is being attacked he cant build up the shield. Only from champions and not minions or jungle creeps though. Malphite deserves that shield not yasuo. When he ults, why does he get a free shield? Is it because he is going in? Well a bunch of champions go in and engage without shields while being super squish.
Blitz. Lower all those bases. Q does 10k dmg at lvl 1 how cool.
