If a player is banned from IFS in ranked that ruined your game. you should be granted 10lp back

Sleep On Stream··1 votes·1,068 views

here me out of this one say a toxic player ruins your game and then is banned from IFS INSTANT FEEDBACK SYSTEM then i would like 10LP back for the simple fact it takes to long to climb when your games are ruined today i managed to get to gold 3 after 4 instant feedback reports yesterday.

If i got LP back i would be on my way to gold 2 right now or at least half way through it

i really think this needs to be implemented

because it feels hards and sad that losing LP for something out of your reach of winning becuase some one ruins your game for example running it down mid or flaming than afking

really would hope your give something back to the players that taken the time to report the player and if he gets banned 10lp returned to you seems fair

hope meddler spots this one

5 Comments

Smashed Hash2 votes

Could you imagine the amount of reports that would generate from one game? I would report everyone just on the off chance I could get 10 LP.... Hehehe

Sleep On Stream1 votes

[{quoted}](name=Smashed Hash,realm=NA,application-id=3ErqAdtq,discussion-id=5xExti0c,comment-id=0000,timestamp=2019-03-04T04:22:21.068+0000)

Could you imagine the amount of reports that would generate from one game? I would report everyone just on the off chance I could get 10 LP.... Hehehe

no its if for a valid reason if the guy is purposly trolling or a afk for explain

DuskDaUmbreon1 votes

It'd still lead to a massive number of reports on every loss just in case someone did get punished.

KVbqbFsC8e1 votes

That wouldn't change much. The IFS very rarely punishes people for trolling/inting, and only does so in the most obvious cases. AFKing/Leaving isn't handled by the IFS, and can you honestly say chat ruined your game?

rujitra1 votes

If a player is banned from IFS in ranked that ruined the enemy game, you should be granted 10 less LP.

The LP system is a “currency”. It only works if the exchange of currency, averaged out over hundreds of games, is neutral - i.e. the winning team wins about how much LP the enemy team loses from the match.

Thus, for this to work, you would have to make the lower LP (gain/loss) the same for each team - i.e. either lower both teams by 10 LP, or lower neither.

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