@Riot how to actually balance tristana the right way .
Hi everybody ! As we can all agree Tristana is really on the OP side right now and we can also agree that riot totally don't know how to make that champion balanced in the right way as a "late game" hyper carry .
As some have seen in the PBE the is a nerf/buff coming for tristana that makes absolutely no sense at all .
The change is this : AS/level reduced from 4% to 2.5% Q AS increased to 110% from 90% at level 5 Q duration reduced to 5sec from 7 .
Now seriously , what are these changes that does literally Nothing to her early/mid game at all ?!? They should nerf her early/mid game only not late game because hey , she is a late game hyper carry !
So as someone who has played trist since season 1 i will give my opinion as what is her identity to me and what needs to be changed in her kit to keep her as a late game hypercarry and that she needs a bad early game as a tradeoff .
I think that trist's identity is mostly the fact that she scales by leveling up more than the points she puts into her skills .
So here is the changes i propose .
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make her jump scale with her levels just as her other skills and AA does . Like make it at 600 range at level 1 then have it at 1000 range at level 18 .
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make the reset scale with the points you put into her jump so at level 1 it don't do any reset but then at level 2/3/4/5 it resets by 25/50/75/100% so she will keep that late game strength the same but make it not really good early game . Now there is more counterplay on her rocket jump with the changes 1 and 2 !
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Now the her E , make the grevious wounds get better with the points you put into the skill ( no more level 1-2 ignite ) . Make it so it scales like that , 10/20/30/40/50% at levels 1/2/3/4/5 .
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the knockback on her ult now scales as she levels up .
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reduce her level 1 AA range but make the scaling per level better so she keeps the same at level 18 !
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Add back a mana cost to her Q .
I feel like reducing her AS per level and reducing her Q duration is really not the best and only affects her late game which makes no sense as she is a late game hypercarry .
Would love a rioter response as i think these changes would balance out Tristana really well and fit into her late game scaling while having meaningful counterplay during her early/mid game .
These are ideas only , no need to put all of these at the same time on her but yeah , i hope ya'll like these .
Thanks !