@Riot how to actually balance tristana the right way .

Im Duke Nukem·10/2/2014, 6:49:08 PM·2 votes·1,291 views

Hi everybody ! As we can all agree Tristana is really on the OP side right now and we can also agree that riot totally don't know how to make that champion balanced in the right way as a "late game" hyper carry .

As some have seen in the PBE the is a nerf/buff coming for tristana that makes absolutely no sense at all .

The change is this : AS/level reduced from 4% to 2.5% Q AS increased to 110% from 90% at level 5 Q duration reduced to 5sec from 7 .

Now seriously , what are these changes that does literally Nothing to her early/mid game at all ?!? They should nerf her early/mid game only not late game because hey , she is a late game hyper carry !

So as someone who has played trist since season 1 i will give my opinion as what is her identity to me and what needs to be changed in her kit to keep her as a late game hypercarry and that she needs a bad early game as a tradeoff .

I think that trist's identity is mostly the fact that she scales by leveling up more than the points she puts into her skills .

So here is the changes i propose .

  1. make her jump scale with her levels just as her other skills and AA does . Like make it at 600 range at level 1 then have it at 1000 range at level 18 .

  2. make the reset scale with the points you put into her jump so at level 1 it don't do any reset but then at level 2/3/4/5 it resets by 25/50/75/100% so she will keep that late game strength the same but make it not really good early game . Now there is more counterplay on her rocket jump with the changes 1 and 2 !

  3. Now the her E , make the grevious wounds get better with the points you put into the skill ( no more level 1-2 ignite ) . Make it so it scales like that , 10/20/30/40/50% at levels 1/2/3/4/5 .

  4. the knockback on her ult now scales as she levels up .

  5. reduce her level 1 AA range but make the scaling per level better so she keeps the same at level 18 !

  6. Add back a mana cost to her Q .

I feel like reducing her AS per level and reducing her Q duration is really not the best and only affects her late game which makes no sense as she is a late game hypercarry .

Would love a rioter response as i think these changes would balance out Tristana really well and fit into her late game scaling while having meaningful counterplay during her early/mid game .

These are ideas only , no need to put all of these at the same time on her but yeah , i hope ya'll like these .

Thanks !

8 Comments

12tales10/2/2014, 7:04:01 PM2 votes

Now seriously , what are these changes that does literally Nothing to her early/mid game at all ?!? They should nerf her early/mid game only not late game because hey , she is a late game hyper carry !

Disagree. The changes restrict her access to multiplicative stats at one completed item/pre-level 13, and give longer windows of vulnerability after using Q in lane. Once she's gotten max rank Q, however, the attack speed changes are very close to balancing each other out.

Essentially, Tristana will be even more reliant on completing multiple items and gaining levels than she is now, reinforcing the weak early and mid game that nominally balanced her late game dominance.

Im Duke Nukem10/2/2014, 7:02:26 PM1 votes

Will be really happy to respond to feedback !

ValyrianBlade10/2/2014, 7:36:42 PM1 votes

I don't like either the PBE change or your suggested change. I see no problems with tristana. She was fine before itemization changes and didn't receive a buff that suddenly made her the best, it was itemization changes. so to fix her, fix items! Give other adcs an AD heavy item at lower cost than infinite edge so that they regain that period where they have their first item which scales really well on them and tristana doesn't have IE yet and they can wreck her then...

I played tristana both before and after 4.10 when she became meta and felt nothing changed on her, it was only my opposition which got weaker. If the answer riot continually makes to the OP adc is to nerf it, eventually the role as a whole will be much weaker than mid/top (and early/mid game adcs are already considerably weaker, a roaming mid laner at level 7 wrecks the level 5 adc..).

eh, just my view. I see nothing wrong with her kit as it hasn't changed and nothing was wrong with it before. The only "nerf" I wouldn't be completely against is reducing base range and increasing how it scales. The AS scaling nerf is garbage, weakening her late game (offsetting with a shortened temporary ability) is NOT COOL on a late game hypercarry.

Knight SoIaire 10/2/2014, 8:32:46 PM1 votes

riott already said what will they do if you cant readthen dont write in the first place (sry for being harsh but its a logical response )

Quarx2k10/2/2014, 9:48:11 PM1 votes

After reading this, thread should have name "@Riot how to actually KILL tristana" and make lucian dominate. What your problems guys? Her early game sux, take jinx/lucian/varus and she will not have any early game at all. Take vayne and easy outscale her. Take AP support and tristana useless first 20-30min..... i dont know why all complaining about early/mid game... lol There tons champions which have very big early/mid/late game and no one cares....but start complain about tristana which have 0 AD scales... LOL. If u cant focus safe champions, it's not champion problem.. it's your problem. Example: Zed is not safe champ? Ulty and jump on shadow in 1000+ range.. no once cares. Or Kassadin? Jump oneshot and go out...Just wow.. Funny read about tristana nerfs. I play Draven and easy to kill trsitana, 2-3AA with Q and she die.