League needs at least 1-2 new spellvamp items , so here's my suggestions .

Im Duke Nukem·6/16/2014, 5:31:15 AM·2 votes·947 views

thought i would give a new item idea for spellvamp since we only have gunblade and wota thats worth using for it . Changes might be needed on the items .

1st New item : Soul stealer

70 ap

8 health regen per 5sec

Unique passive : 20% spellvamp

Unique passive : pusher : Spells deal 25% bonus damage to Minions , spellvamp works with it .

Builds of : rejuvenation bead + amplifying tome + hextech gun revolver

Combine cost : 685 gold

Total cost : 2500 gold

This item would give great ap + damage to minions for better spellvamp and pushing power and the health regen would actually synergise well with morde and vlad instead of the stupid mana regen on WotA .

2nd New item : Divine revolver

65 ap

200 health

15 magic penetration

Unique passive : 20% spellvamp

Unique passive : Divine blessing : spells with health cost now costs 25% less health

Builds of : Hextech gun revolver + haunting guise

Combine cost : 315 gold (from 915)

Total cost : 3000 gold (from 3600)

Okay this one is a 99% sure considered OP item especially because of mundo/zac , but i thought i would just put the item idea here , changes will surely be needed .

If you guys/girls have more ideas i will put them in here !

thoughts ?

From Crazedporcupine

AD spellvamp item : Hemalurgic Spike

50 AD

200 HP

10% CDR

Unique Passive: 10 Armor Pen

Unique Passive: 15% Spell vamp

Unique Passive: Rage - Physical damage spells grant 20 Movement speed on hit and 60 Movement speed on kill. Bonus is Halved for Ranged Champs and AoE spells. (to keep riven from abusing it)

Total Cost: 3500 Gold

1337 (brutalizer)+1325(Phage)+838 gold (covers the cost of the spell vamp and the 5 extra AD)

Edit : By Kringe7

Divine Revolver


45 AP

10% CDR

15% Spell Vamp

10 HP5

150 HP

UNIQUE PASSIVE

Abilites that cost health heal back 10% of their casting cost when they strike an enemy champion(1/3 affect for AOE spells) (this would be upgradable into a slightly more offensive version)

5% of all self damage from casts gets charged to the item(or it's upgrade) up to a cap, and when they fall below, say, 20% hp they activate the shield for the amount saved and gain bonus armor = to 5% of the shield strength until the shield breaks.

From Mizzhap

It would probably be better to have just flat CDR instead of the Divine Blessing passive. Maybe something like this?

New item : Divine revolver

110 ap

200 health

15 magic penetration

15% Cooldown

Unique passive : 20% spellvamp

Builds of : Hextech Gun Revolver + Haunting Guise + Fiendish Codex

Total Cost: 3700

This would probably end up being the AP equivilant of Trinity force with this kind of power/utility. Something that league is missing atm. AP itemization has been very stale for a long time. Its always Athenes, Rabadons, Void. I rarely see any differentiation unless the game specifically calls for it (all AD, double AP, etc).


2014 editing here for even more item ideas !

Shield of life

70 ap

45 armor

250 health

Unique passive : 20% spellvamp

Unique passive : protector : when at full health your spellvamp will create an anti AD shield for 60-500 depending on the level you are .

Builds of blasting wand + amplifying tome + chain vest

combine cost : 860

total cost : 2875

Stick of annoyance

60 ad

25 armor

25 magic resist

Unique passive 15% spellvamp

builds of bf sword , longsword , cloth armor , null magic mantle .

combine cost : 950

total cost : 3560

1 Comments

CarbonWyre6/16/2014, 2:07:22 PM1 votes

We will never get an AD spellvamp item. We had one for a little and the fact was, every single AD bruiser, top lane, jungle, and mid laner SHOULD have it. It wasn't an optional item, it was the very first thing each and every one of them should of built always. And that's wrong.