SATED DEVOUR NERFS ON PBE IS PROOF

WiegrafOfValor··8 votes·980 views

The balance team doesn't really understand the problem with sated devour. And once again they'll hurt champions with this nerf without adressing the real problem or/and the champions abusing the real problem.

-10 dmg 0.6777777777777777777 stack per kill/ large monster ??????????

Why??

Vayne doesn't care, still procs true dmg in 2 hits. Kayle doesn't care, still tons of damage. Shyvana doesn't care, still +procs of her W and + cd reduction. MasterYi won't even feel it.


  • So it begs the question, what really is the problem with devour?
  • Procs on hit effects to often.

  • Became a overscaling item, since on-hit champions need AS to proc their abilities and with devour they can stack even more AS to keep proc their abilities on a insane level. Ex.: Vayne with 2.0 AS will proc her passive once per second, that's 60 + 8% MAX HP + 2 AA + 150 from S. Devour = 60 + 8% TRUE DMG + 218 P. DMG + 150 M. DMG per second. [ calculation does not include bonus attack damage nor does max AS ]

  • Became sated way to easy and it's near useless without being sated. Causing on-hit Junglers to afk-farm until max stacks.


  • How should it be fixed, on my opnion.
  • Change the minimum and max stacks to 50-100 from 30-60. When looking at this out of context seems a really OP buff, but hear me out.
  • Nerf AS to 30% from 50%.
  • Procs on hit effects on the 3rd AA instead of 2nd AA.

14 Comments

Meep Man5 votes

Master Yi is hardly the problem in my experience. He is actually one of the more healthier ones to use it, along with Warwick and select others. Kayle and Shyvana though? They are just too tanky due to abilities and other modifications to be able to do as much damage as they can do with the item.

I've only seen a few Vayne's every get Sated.

Rand0mH3r0X3 votes

I'd prefer it be every 3rd or 4th basic attack. I've been Jg Vayne and destroy all of Riot's precious Juggernauts. I agree with your points, but Riot doesn't think we know how to balance a game, or how it should work. Despite some people spending their entire lives playing League, and playing League for a living.

I don't think the power of Devourer lies in Devourer itself, rather it lies in the Sated passive. They could play with that easier, and effect less champions drastically than nerfing the damage and the stacks it takes. Certain clearing champs like Yi literally don't care. But champions like Teemo, Poppy, and Ekko will. They don't have efficient clear.

WiegrafOfValor1 votes

"I don't think the power of Devourer lies in Devourer itself, rather it lies in the Sated passive"

That's my point, but how do you tone down something one dimentional as "apply on-hit effect twice", you need to powershift devour stats to counterbalance the power of applying on-hit effects 9 times every 6 AA.

Making it apply only on the 3rd AA is a good move, but without changing the item itself will be only a major nerf shoving the item and users to oblivion.

redniwediS2 votes

Do you honestly not understand what Riot is doing?

Unlike certain members of the boards here Riot doesn't want to throw away their hard work just because it didn't work. They want to make Sated Devourer work with it's on hit bonus, so they are trying to make it balanced while retaining that on hit bonus.

Only once they give up on that will they think about changing the part you think is the problem.

bad manner kid2 votes

Just another change that eliminates other junglers that could use it, and will be exclusive to champions that can pillage the jungle and counter jungle effectively.

The double on-hit is extremely lop sided in its benefits, it's too powerful on some champs Shyvana Kayle and hardly noticeable on others. Aatrox

I support a cool farming item akin to Feral Flare, but they need to design it so that it's not totally ridiculous. Avoid high AS, avoid interaction with on-hits entirely. Give it a unique effect based off of jungle monsters slain.

** EXAMPLE ** Slaying a large jungle monster gives you a buff that increases 1AD/1AP/1Armor/1MR/2MS for 1 minute. Killing additional camps permanently increases the temporary buff. If the buff wears off, you passively keep 20% of the accrued values. Caps at 50 stacks.

WiegrafOfValor1 votes

"Just another change that eliminates other junglers that could use it"

I don't agreed with you on that, 50 on hit damage is a nice buff to all Junglers that struggle with clears early on. 50 stack to sated is a nerf to sated abuses and still a buff end game to all users.

And the 3rd AA to proc sated is a huge nerf to all champions abusing sated devour.

I don't get your arguments at all.


Besides item 3726 would be a great item to help non-meta champions to jungle.

LaughingMan111 votes

I would like to state that its a horrible idea to raise the stack cap for maxing the item. People rarely see junglers that build the item before 20-25 min as it is, if you raise the cap, junglers wont be seen ever. Lol

WiegrafOfValor1 votes

It's the opposite, it's impossible to sated my version of devour only farming, 50 stacks to farm is 10 dragons or 25 crabs. Then devour junglers will be forced to be more active on their games and still be a huge treat later on.

disregardable1 votes

The reason it's a slight nerf is because it isn't a problem in high elo. This is one of the rare cases where a nerf is going through for low elo pubstompers.

SaltyKracka2 votes

God dammit, this is what we get for not making stat sites mandatory.

Remember Jungle Kayle? Yeah, she's still a thing, and she's still incredibly OP right now, even in Plat+

50000000000000001 votes

I think what this nerf is trying to achieve is for champions who can't use Devourer that well but it's still the best choice. Champions like Rengar or Shaco can't use Devourer that well, but some people pick it up because it's still better than Warrior (or so they think, anyway).

Matezoide1 votes

Delete Sated Devourer e l e t e

S a t e d

D e v o u r e r

alfavhunter1 votes

Simple fix

Make sated devourer prof on every 3rd AA with the passive, jungle fever : while under the effect of baron or 5 dragon buffs it's extra on hit effect now procs on every 2 AAs instead of 3

This gives it a baron and dragon focus more toward later game, makes the huge power spike more conditional, and gives more counter play to it becoming it's "god mode" state by making it be more reliant on dragon and baron, which results in a better chance to defend vs it's power spike

Just my idea

Slamurai Jack1 votes

Here's what you don't understand. This nerf here is what I call a placebo nerf. It's entire purpose is to get whiners to shut up already about a balanced item and stop permabanning Devourer junglers. Riot isn't going to gut Sated Devourer because it does exactly what they want it to do; it gives a stronger power spike to on hit based junglers.

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