SATED DEVOUR NERFS ON PBE IS PROOF
The balance team doesn't really understand the problem with sated devour. And once again they'll hurt champions with this nerf without adressing the real problem or/and the champions abusing the real problem.
-10 dmg 0.6777777777777777777 stack per kill/ large monster ??????????
Why??
doesn't care, still procs true dmg in 2 hits.
doesn't care, still tons of damage.
doesn't care, still +procs of her W and + cd reduction.
won't even feel it.
- So it begs the question, what really is the problem with devour?
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Procs on hit effects to often.
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Became a overscaling item, since on-hit champions need AS to proc their abilities and with devour they can stack even more AS to keep proc their abilities on a insane level. Ex.: Vayne with 2.0 AS will proc her passive once per second, that's 60 + 8% MAX HP + 2 AA + 150 from S. Devour = 60 + 8% TRUE DMG + 218 P. DMG + 150 M. DMG per second. [ calculation does not include bonus attack damage nor does max AS ]
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Became sated way to easy and it's near useless without being sated. Causing on-hit Junglers to afk-farm until max stacks.
- How should it be fixed, on my opnion.
- Change the minimum and max stacks to 50-100 from 30-60. When looking at this out of context seems a really OP buff, but hear me out.
- Nerf AS to 30% from 50%.
- Procs on hit effects on the 3rd AA instead of 2nd AA.

would be a great item to help non-meta champions to jungle.