[{quoted}](name=R0ses R Red,realm=NA,application-id=3ErqAdtq,discussion-id=5d2x58yY,comment-id=00000001000000000000,timestamp=2019-11-15T10:07:29.871+0000)
You have a point with the diminished returns on speed and I was wrong there, but Kennen's energy does not gate him from using Lightening Rush off CD. It gates him from using other abilities AND Lightening Rush off CD. My point is, he can make a choice to keep Lightening Rush accessible. The reality is he doesn't even need it to be accessible 24/7 off CD, because his enemy laners often lack the ability to force him into using it off CD to begin with.
This is sort of a non-issue. There are a small number of top laners who Lightning Rush is a 'get out of jail free' card against, like Garen, but the vast majority of popular ones will kill or almost Kennen if they ever touch him. Examples being Camille or Darius. Lightning Rush is used as an 'oh shit, they touched me, I need the passive stack to maybe barely get out alive' button. The availability isn't important.
He has lower passive movement speed because he's ranged. Ranged champions naturally have lower movement speed. What you're asking for is to give Kennen special treatment. Literally any ranged champion would get run down by a Nasus if they lacked real CC.
I'm demonstrating that he's not highly mobile in comparison to other top champions. He doesn't need more movement speed, but there's an underlying suggestion that other champions can't touch him because he out-mobilities them, which is very wrong.
This is part of his counterplay. Why should Kennen be ranged, mobile, AND capable of tanking decently well. He must have tradeoffs as all champions do. I'm not responding to deny all his downsides, but to say that his strongpoints are suffocating. I disagree on there being few top laners incapable of interacting him, but that depends on the length of the game. Once top laners have items, I feel they can actually force on him with their increased durability. It's at that point that I can agree.
What do you think his strong points are? He pretty much only has one: he's a safe top laner. That's it. His damage is low, his survivability is low, his dueling potential doesn't exist, and his team fighting is mediocre. He doesn't really do much to influence the game. He just sits in lane and farms while hoping his team wins and rotates before he gets out-scaled.
51% https://imgur.com/a/RqFnq2p . This is also another situation where Kennen should be blown up. Given the difficulty of catching him, he should die or be chunked out when caught. The only alternative to this would be him only taking a moderate amount of damage when caught. So, why should he only take a moderate amount of damage?
The statistics for the current patch are wrong. Go back to an earlier patch.
The problem with saying 'given the difficulty of catching Kennen, he should die if he gets caught' is that it's not difficult. Most match ups are a shit show where both players try to predict what the other is going to do; Kennen needs to pre-emptively disengage when he thinks he's about to get engaged on, because if the opponent connects for a moment, he's dead. At the same time, Kennen's only reward for playing well is 'not dying.' His damage is so low that he needs to win the prediction game 4-5 times, and his opponent has ample time to just recall. At the same time, if he gets it wrong once, he's dead. He has zero ability to win lane.
Using Darius as an example, if you're in range to auto him, he's in range to Apprehend you. You have to guess when he's going to Apprehend and back off before he does so. This becomes a major issue once he has Cleaver and starts using the kill movement speed to run towards you, trying to bait your E. If you use it and he doesn't apprehend, you're zoned off the wave for the next 10 seconds and left without enough energy to CS with Q.
You're also only considering his laning phase. His survivability is shit because 'he's hard to catch,' but what about his purpose as a team fighting champion? His kit requires him to dive into the enemy team, but he doesn't have the survivability required to do this effectively.
The risk vs. reward is way off here.
Which is why Kennen's winrate ONLY increases all the way up from Bronze(48.69%), Silver(49.22%), Gold(50.45%), Plat(50.73%), and Diamond(51.12%) to Master(51.55%)? I've played ranged champions before so I know the difficulties associated with them, and they're not as easy as many people claim. I know the issue of feeling like you have to make 100 successful trades to kill your enemy laner, but being forced out of lane or dying if they ever win one. Believe it or not, surviving ranged champions is significantly easier than learning them.
The reason for his win rate decreasing at lower ranks is because of the risk vs. reward issue I mentioned. Most low elo players won't realize that even though that Darius is at 30% health and you're at 100% health, you'll die if you Surge into him. They make too many mistakes, and one mistake for Kennen is guaranteed death.
Like I said, Kennen doesn't really do anything. He sits in lane and AFK pushes. His entire viability is based on not losing and waiting for his team to win their lanes and carry him, while ensuring that the enemy top laner doesn't end up getting fed. Winning games at lower elo requires your champion to be able to win lane.
All this said, why are you people arguing against me so hard? Even ignoring how toxic his kit is, Kennen is a 51% WR champion that is in no way qualified for buffs.
Kennen needs a rework, not buffs. His current play style is garbage. He should be a strong team fighting champion, like he was in Season 1-4, and not this passive champion who only wins games by making it 4v4 and hoping his team mates win their match ups.