Skip to content

Can we talk Kennen

Darth Sucadic ··4 votes·1,815 views

This champion feels extremely weak compared to any other champion that I play. Some issues he suffers from are.

  • high energy costs and low energy recovery
  • low base damage
  • limited mobility
  • limited range
  • long cooldowns
  • low defense and zero CC protection, despite having to run through the enemy to deal damage

It's quite difficult to farm with this champion. A common issue is that he usually maxes Q first which leaves his W and E weak. When he then tries to W-E combo a minion wave, the minions all survive with low health and then die to friendly minions or towers before he can auto-attack them for the gold. If he tries to Q each one he will miss most of them because of the low damage and long cooldown for the first few ranks.

I think he needs more base damage, mobility, and lower energy costs to be competitive. Either that or a complete redesign. There is something fundamentally weak about a squishy mage with zero CC protection having to run through enemies to hurt them.

23 Comments

The thigh guy2 votes

Incoming salty hashinshins to cry about how op he is.

Yenn2 votes

Yes, Kennen only functions by bullying melee and bad players because he's too weak to do much else, unless the game lasts to 30+ minutes without a clear winner (which never happens), because he isn't strong until 3 items. He should be the #1 team fighting champion in top lane, but his total damage dealt isn't even top 10.

His team fighting should ideally be buffed, preferably in the form of better engage/survivability. The amount of mobility and CC in the game makes it nearly impossible to get a good ult off without flash, because you'll just be disengaged or your target will mobility away immediately.

He has to rush defensive items in order to perform his role in a team fight, which means that he does no damage. If he foregoes defensive itemization, he gets 100 to 0'd the instant he gets in range to ult any high priority target. Even with an early Zhonya, he still often has to use it immediately and can't keep his target in his ult.

His kit didn't age well. Shen and Akali both received reworks for this reason, but Kennen hasn't gotten much to bring him up to par. His success in ranked is largely from AFK pushing top lane and hoping his team wins the game without him having to do anything.

Darth Sucadic 2 votes

Yes exactly. Someone here gets it at least. Thank you.

Yenn2 votes

Side note, the stun mechanic's diminishing return is also very problematic, especially at higher elo.

Many champions will try to bait you into stunning them, so they can all in you while the stun is on DR. The end result is that once your opponent has their first item complete, you basically lose the ability to harass them. Even if you land something, you have to stop at 2 stacks, which also means that you don't get the energy refund and quickly become energy starved.

Irelia, for example, does this very well. If you stun her and her abilities are off cooldown, she'll just hard engage on you with her ult and you won't be able to get far enough away to stop her from jumping to you when your E wears off.

R0ses R Red1 votes

Kenen's mobility is hardly limited. It's literally what makes him so frustrating in comparison to other ranged champs. You will never catch a Kennen unless he lightening blitzes into you or your team. If anything, I'd increase the cooldown on his mobility. No one wants him to be a strong champion because he's aids.

Darth Sucadic 2 votes

No. You obviously never played him. His lightning rush uses half his energy bar and has a long cooldown. It lasts a very short duration and gives him zero protection against slows or other CC. A Kennen with his E on cooldown is a free 300 gold for anyone nearby.

R0ses R Red1 votes

[{quoted}](name=Darth Sucadic ,realm=NA,application-id=3ErqAdtq,discussion-id=5d2x58yY,comment-id=00000000,timestamp=2019-11-15T07:49:18.694+0000)

has a long cooldown. It lasts a very short duration and gives him zero protection against slows or other CC. A Kennen with his E on cooldown is a free 300 gold for anyone nearby.

2 lies and 2 truths. Given that Lightening Rush has a base CD of 10 and drops to 6, the CD is incredibly low relative to majority of top laners who often have 15+ seconds on their engage tools. It also lasts 2 seconds, which isn't short for League. Similarly to how a 2 second root would be considered long. For the truths, the devil is in the details. It doesn't really matter that Kennen doesn't become immune to CC or that he's a free kill when his Lightening Rush is on CD. Why? Because most melees would have a difficult time exploiting these flaws. Their engage tools often have longer CDs than Kennen's Lightening Rush, so how can they punish him if their engage tools are also on CD? A Kennen will only use Lightening Rush if the enemy used their engage tool to reach him, and is a terrible player if the enemy managed to reach him any other way. What does it matter if Kennen's Rush doesn't give him CC immunity when he's not even in ranged for CC to be applied to begin with?

Darth Sucadic 2 votes

[{quoted}](name=R0ses R Red,realm=NA,application-id=3ErqAdtq,discussion-id=5d2x58yY,comment-id=000000000000,timestamp=2019-11-15T08:06:42.047+0000)

Rush has a base CD of 10 and drops to 6, the CD is incredibly low relative to majority of top laners who often have 15+ seconds on their engage tools. It also lasts 2 seconds, which isn't short for League.

Again cherry-picking the worst possible examples to make a fallacious argument. Jax as an example has a CD of 8 to 6 seconds on leap strike before CDR, and he does not have to wait for energy to recharge to use it.

R0ses R Red1 votes

[{quoted}](name=Darth Sucadic ,realm=NA,application-id=3ErqAdtq,discussion-id=5d2x58yY,comment-id=0000000000000000,timestamp=2019-11-15T08:22:17.450+0000)

Again cherry-picking the worst possible examples to make a fallacious argument. Jax as an example has a CD of 8 to 6 seconds on leap strike before CDR, and he does not have to wait for energy to recharge to use it.

I said MOST. Just because there are champions who're more mobile, does not mean Kennen is suddenly immobile. Jax is regarded as hypermobile by a large number of players, so the fact that Kennen has CDs on par with a hypermobile champion should tell you how mobile Kennen is. Not that I'd consider him hypermobile, but somewhere in-between it and the word "mobile."

True cherry picking is taking 2 sentences out of an entire paragraph, not cutting this:

No. You obviously never played him. His lightning rush uses half his energy bar and has a long cooldown. It lasts a very short duration and gives him zero protection against slows or other CC. A Kennen with his E on cooldown is a free 300 gold for anyone nearby.

Down to this

has a long cooldown. It lasts a very short duration and gives him zero protection against slows or other CC. A Kennen with his E on cooldown is a free 300 gold for anyone nearby

I didn't bother referring to the cost because a Kennen player can very easily adapt their playstyle to always have energy for his Lightening Rush, and there's literally no argument to break in the rest of your post.

The thigh guy2 votes

[{quoted}](name=R0ses R Red,realm=NA,application-id=3ErqAdtq,discussion-id=5d2x58yY,comment-id=0000,timestamp=2019-11-15T07:44:14.290+0000)

Kenen's mobility is hardly limited. It's literally what makes him so frustrating in comparison to other ranged champs. You will never catch a Kennen unless he lightening blitzes into you or your team. If anything, I'd increase the cooldown on his mobility. No one wants him to be a strong champion because he's aids.

I like how kennen is considered mobile yet Garen isn’t. -.-

R0ses R Red1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=5d2x58yY,comment-id=00000001,timestamp=2019-11-15T07:57:48.246+0000)

I like how kennen is considered mobile yet Garen isn’t. -.-

Kennen literally doubles his speed, Garen gains 30% more. As in, Kennen is practically 3 times as mobile as a Garen if we ignore builds. Besides, I'm not of mind that Garen is immobile and it's clear if you look at the threads I've posted.

Yenn2 votes

[{quoted}](name=R0ses R Red,realm=NA,application-id=3ErqAdtq,discussion-id=5d2x58yY,comment-id=000000010000,timestamp=2019-11-15T08:09:22.004+0000)

Kennen literally doubles his speed, Garen gains 30% more. As in, Kennen is practically 3 times as mobile as a Garen if we ignore builds. Besides, I'm not of mind that Garen is immobile and it's clear if you look at the threads I've posted.

He doesn't really. It puts him so far over the soft cap that he loses 105 effective movement speed to it, without boots. With boots, he loses at least 150 movement speed. It's severely diminished over 490, and the cooldown isn't super relevant because Kennen is capped by energy.

This also doesn't consider the fact that most top laners build 1-2 movement speed items. Kennen is very fast for a very short time, but most top laners are moderately fast at all times. If it comes down to a Nasus or Darius with 2 items chasing Kennen from half way down the lane, Kennen won't be able to reach his base before dying.

This also doesn't factor in the fact that Kennen has no survivability. He only manages in lane by relying on his opponent never interacting with him. If his opponent does manage a single interaction with him, he's either going to die or be forced out of lane, and there are very few top laners who don't have the ability to do so.

Darius, for example, has 62% win rate against Kennen if he takes Phase Rush, but only 51% without. Kennen dies every time Darius has Ghost up or gets hit with an Apprehend, because he can gets blown up and can't escape while he has the extra movement speed.

Either way, it's impossible to discuss because he dumpsters bad players. 99% of low elo players panic when they take auto harass and try to retreat, instead of trying to trying to engage, which guarantees that you'll lose.

R0ses R Red1 votes

{quoted}

He doesn't really. It puts him so far over the soft cap that he loses 105 effective movement speed to it, without boots. With boots, he loses at least 150 movement speed. It's severely diminished over 490, and the cooldown isn't super relevant because Kennen is capped by energy.

You have a point with the diminished returns on speed and I was wrong there, but Kennen's energy does not gate him from using Lightening Rush off CD. It gates him from using other abilities AND Lightening Rush off CD. My point is, he can make a choice to keep Lightening Rush accessible. The reality is he doesn't even need it to be accessible 24/7 off CD, because his enemy laners often lack the ability to force him into using it off CD to begin with.

This also doesn't consider the fact that most top laners build 1-2 movement speed items. Kennen is very fast for a very short time, but most top laners are moderately fast at all times. If it comes down to a Nasus or Darius with 2 items chasing Kennen from half way down the lane, Kennen won't be able to reach his base before dying.

He has lower passive movement speed because he's ranged. Ranged champions naturally have lower movement speed. What you're asking for is to give Kennen special treatment. Literally any ranged champion would get run down by a Nasus if they lacked real CC.

This also doesn't factor in the fact that Kennen has no survivability. He only manages in lane by relying on his opponent never interacting with him. If his opponent does manage a single interaction with him, he's either going to die or be forced out of lane, and there are very few top laners who don't have the ability to do so.

This is part of his counterplay. Why should Kennen be ranged, mobile, AND capable of tanking decently well. He must have tradeoffs as all champions do. I'm not responding to deny all his downsides, but to say that his strongpoints are suffocating. I disagree on there being few top laners incapable of interacting him, but that depends on the length of the game. Once top laners have items, I feel they can actually force on him with their increased durability. It's at that point that I can agree.

Darius, for example, has 62% win rate against Kennen if he takes Phase Rush, but only 51% without. Kennen dies every time Darius has Ghost up or gets hit with an Apprehend, because he can gets blown up and can't escape while he has the extra movement speed.

51% https://imgur.com/a/RqFnq2p . This is also another situation where Kennen should be blown up. Given the difficulty of catching him, he should die or be chunked out when caught. The only alternative to this would be him only taking a moderate amount of damage when caught. So, why should he only take a moderate amount of damage?

Either way, it's impossible to discuss because he dumpsters bad players. 99% of low elo players panic when they take auto harass and try to retreat, instead of trying to trying to engage, which guarantees that you'll lose.

Which is why Kennen's winrate ONLY increases all the way up from Bronze(48.69%), Silver(49.22%), Gold(50.45%), Plat(50.73%), and Diamond(51.12%) to Master(51.55%)? I've played ranged champions before so I know the difficulties associated with them, and they're not as easy as many people claim. I know the issue of feeling like you have to make 100 successful trades to kill your enemy laner, but being forced out of lane or dying if they ever win one. Believe it or not, surviving ranged champions is significantly easier than learning them.

All this said, why are you people arguing against me so hard? Even ignoring how toxic his kit is, Kennen is a 51% WR champion that is in no way qualified for buffs.

Yenn2 votes

[{quoted}](name=R0ses R Red,realm=NA,application-id=3ErqAdtq,discussion-id=5d2x58yY,comment-id=00000001000000000000,timestamp=2019-11-15T10:07:29.871+0000)

You have a point with the diminished returns on speed and I was wrong there, but Kennen's energy does not gate him from using Lightening Rush off CD. It gates him from using other abilities AND Lightening Rush off CD. My point is, he can make a choice to keep Lightening Rush accessible. The reality is he doesn't even need it to be accessible 24/7 off CD, because his enemy laners often lack the ability to force him into using it off CD to begin with.

This is sort of a non-issue. There are a small number of top laners who Lightning Rush is a 'get out of jail free' card against, like Garen, but the vast majority of popular ones will kill or almost Kennen if they ever touch him. Examples being Camille or Darius. Lightning Rush is used as an 'oh shit, they touched me, I need the passive stack to maybe barely get out alive' button. The availability isn't important.

He has lower passive movement speed because he's ranged. Ranged champions naturally have lower movement speed. What you're asking for is to give Kennen special treatment. Literally any ranged champion would get run down by a Nasus if they lacked real CC.

I'm demonstrating that he's not highly mobile in comparison to other top champions. He doesn't need more movement speed, but there's an underlying suggestion that other champions can't touch him because he out-mobilities them, which is very wrong.

This is part of his counterplay. Why should Kennen be ranged, mobile, AND capable of tanking decently well. He must have tradeoffs as all champions do. I'm not responding to deny all his downsides, but to say that his strongpoints are suffocating. I disagree on there being few top laners incapable of interacting him, but that depends on the length of the game. Once top laners have items, I feel they can actually force on him with their increased durability. It's at that point that I can agree.

What do you think his strong points are? He pretty much only has one: he's a safe top laner. That's it. His damage is low, his survivability is low, his dueling potential doesn't exist, and his team fighting is mediocre. He doesn't really do much to influence the game. He just sits in lane and farms while hoping his team wins and rotates before he gets out-scaled.

51% https://imgur.com/a/RqFnq2p . This is also another situation where Kennen should be blown up. Given the difficulty of catching him, he should die or be chunked out when caught. The only alternative to this would be him only taking a moderate amount of damage when caught. So, why should he only take a moderate amount of damage?

The statistics for the current patch are wrong. Go back to an earlier patch.

The problem with saying 'given the difficulty of catching Kennen, he should die if he gets caught' is that it's not difficult. Most match ups are a shit show where both players try to predict what the other is going to do; Kennen needs to pre-emptively disengage when he thinks he's about to get engaged on, because if the opponent connects for a moment, he's dead. At the same time, Kennen's only reward for playing well is 'not dying.' His damage is so low that he needs to win the prediction game 4-5 times, and his opponent has ample time to just recall. At the same time, if he gets it wrong once, he's dead. He has zero ability to win lane.

Using Darius as an example, if you're in range to auto him, he's in range to Apprehend you. You have to guess when he's going to Apprehend and back off before he does so. This becomes a major issue once he has Cleaver and starts using the kill movement speed to run towards you, trying to bait your E. If you use it and he doesn't apprehend, you're zoned off the wave for the next 10 seconds and left without enough energy to CS with Q.

You're also only considering his laning phase. His survivability is shit because 'he's hard to catch,' but what about his purpose as a team fighting champion? His kit requires him to dive into the enemy team, but he doesn't have the survivability required to do this effectively.

The risk vs. reward is way off here.

Which is why Kennen's winrate ONLY increases all the way up from Bronze(48.69%), Silver(49.22%), Gold(50.45%), Plat(50.73%), and Diamond(51.12%) to Master(51.55%)? I've played ranged champions before so I know the difficulties associated with them, and they're not as easy as many people claim. I know the issue of feeling like you have to make 100 successful trades to kill your enemy laner, but being forced out of lane or dying if they ever win one. Believe it or not, surviving ranged champions is significantly easier than learning them.

The reason for his win rate decreasing at lower ranks is because of the risk vs. reward issue I mentioned. Most low elo players won't realize that even though that Darius is at 30% health and you're at 100% health, you'll die if you Surge into him. They make too many mistakes, and one mistake for Kennen is guaranteed death.

Like I said, Kennen doesn't really do anything. He sits in lane and AFK pushes. His entire viability is based on not losing and waiting for his team to win their lanes and carry him, while ensuring that the enemy top laner doesn't end up getting fed. Winning games at lower elo requires your champion to be able to win lane.

All this said, why are you people arguing against me so hard? Even ignoring how toxic his kit is, Kennen is a 51% WR champion that is in no way qualified for buffs.

Kennen needs a rework, not buffs. His current play style is garbage. He should be a strong team fighting champion, like he was in Season 1-4, and not this passive champion who only wins games by making it 4v4 and hoping his team mates win their match ups.

R0ses R Red1 votes

I can agree with pretty much everything you've written EXCEPT for your understatements of his mobility. Yes, Kennen can be caught by certain champions, but it's like you're removing any ounce of brainpower that the Kennen player has when creating your arguments. Hookshot can be dodged, a Kennen can account for Darius' pull, and so on. His E can very well be used to avoid those abilities altogether, rather than being used to escape AFTER those abilities have already caught him.

Yenn2 votes

[{quoted}](name=R0ses R Red,realm=NA,application-id=3ErqAdtq,discussion-id=5d2x58yY,comment-id=0000000100000000000000000000,timestamp=2019-11-15T11:07:51.047+0000)

I can agree with pretty much everything you've written EXCEPT for your understatements of his mobility. Yes, Kennen can be caught by certain champions, but it's like you're removing any ounce of brainpower that the Kennen player has when creating your arguments. Hookshot can be dodged, a Kennen can account for Darius' pull, and so on. His E can very well be used to avoid those abilities altogether, rather than being used to escape AFTER those abilities have already caught him.

You're missing an important point: if you're ever in range to auto attack Darius, he can Apprehend you. I know this match up very well. There are videos of me playing it against Hashinshin somewhere. It's a shit show.

His E is not useful for avoiding it, unless you never auto attack Darius, or get in range to last hit while he's near your auto attack range. If you're doing this, you're losing lane and giving up a lot of CS, and you're likely soon to be out of energy because you're relying on your Q without proccing your passive. You have to preemptively move back; if you predict correctly, you'll avoid it with or without E.

Or you can just switch the champion to something like Jax or Kled. They have a guaranteed way to get on top of you if you get close enough to auto them. Your E is only used to get away from them, and you've already taken some damage.

R0ses R Red1 votes

Since I can't pretend to know the matchup given that I play much Kennen OR Darius, that's still just 1 matchup. A few bad matchups doesn't invalidate the fact that Kennen is still a menace to majority of top laners before items come in.

Yenn2 votes

[{quoted}](name=R0ses R Red,realm=NA,application-id=3ErqAdtq,discussion-id=5d2x58yY,comment-id=000000010000000000000000000000000000,timestamp=2019-11-15T11:22:58.396+0000)

Since I can't pretend to know the matchup given that I play much Kennen OR Darius, that's still just 1 matchup. A few bad matchups doesn't invalidate the fact that Kennen is still a menace to majority of top laners before items come in.

That's kind of the point. He's just annoying to play against for the first 10 minutes of the game, but not very impactful to the outcome, either positively or negatively. And this is why he should be reworked.

Top laners tend to play like hyper aggressive monkeys, so they find this passive laning very frustrating, which is why it's not possible to actually discuss Kennen. The default is for top mains to start frothing at the mouth and screaming about ranged cancer.

R0ses R Red1 votes

Which I'll continue to do. The only lane Kennen deserves to be in is a highway lane. Like you said, he needs powershifting or a mini-rework.

The thigh guy2 votes

[{quoted}](name=R0ses R Red,realm=NA,application-id=3ErqAdtq,discussion-id=5d2x58yY,comment-id=000000010000,timestamp=2019-11-15T08:09:22.004+0000)

Kennen literally doubles his speed, Garen gains 30% more. As in, Kennen is practically 3 times as mobile as a Garen if we ignore builds. Besides, I'm not of mind that Garen is immobile and it's clear if you look at the threads I've posted.

Biggest difference is kennen’s cost something and has a real cooldown. Garen’s does not.

Cind3rkick1 votes

Kennen needs less mobility but a larger teamfight impact without ult.

Either that or make him more prominent in lane.

Just nerf his W? Or E... whatever the ball of electroc is.

BrokenRayquaza1 votes

Bruh just lightning rush forward and lightning rush back.

But seriously tho kennen has been harassing top lane for how long now? Dosent need any buffs

More from Gameplay

More by Darth Sucadic