"Diana has absolutely no escapes with high burst damage like every other assassin so she's healthy"
with burst that takes 5 years to go through. Yet she was nerfed and
remains untouched.
with burst that takes 5 years to go through. Yet she was nerfed and
remains untouched.
Diana is tankier than Akali.
Akali is more mobile.
What's the problem?
[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=5ZbAPMuI,comment-id=0002,timestamp=2016-02-29T22:58:01.544+0000)
Diana is tankier than Akali.
Akali is more mobile.
What's the problem?
Their mobility is hardly any different, but if you really want to bring one up, it's a one dash difference with one Q.
[{quoted}](name=Tobi Only Sways,realm=NA,application-id=3ErqAdtq,discussion-id=5ZbAPMuI,comment-id=00020000,timestamp=2016-02-29T23:00:12.835+0000)
it's a one dash difference with one Q.
No it is not.
Yes it is. If Diana lands a Q, she can ult and reset cooldown then ult again. If you go 40% (not even 45%) cdr, the dash cooldown also drops to a very low number ESPECIALLY if you focus it around your Q. So yes, 3(akali)-2(diana)=1.
Yes it is. If Diana lands a Q, she can ult and reset cooldown then ult again. If you go 40% (not even 45%) cdr, the dash cooldown also drops to a very low number ESPECIALLY if you focus it around your Q. So yes, 3(akali)-2(diana)=1.
Ok now factor in that Akali has resets... and her stealth.
Add to that the fact that Akali has base MS of 350 with a boost in her stealth whereas Diana has a base MS of 345 with no ms boosts in her kit.
You fail.
The question was dashes, not anything else. But if you really want to pull a E-peen contest for some strange reason to hide the fact you have no idea what you're saying, lets go.
Akali gains stats for having stats. Diana gains a 3rd spike NUKE and free stats that don't require investment. Akali throws a mark and has to tap that mark to do full damage. Diana throws a curve that is aoe and does full damage. Akali throws a shroud that can be nullified by aoe or a pink ward. Diana DRAGS people to her and slows them. Akali throws a spammable HIGH cost ability on a low resource pool for mediocre to neglible damage. Diana summons 3 spheres that shield and hurt that also go to low cooldown in a standard Diana build. Akali gains 3 dashes over time and gains 1 dash per kill. Akali rarely builds cdr, so these dashes tend to stick at their base cooldown. Diana standardly builds cdr so her crescent becomes her dash reset at 4 seconds, she deals massive damage during her engage combo which is more spammable than akali, and can keep her dash permanently off cooldown so long as she has patience.
Diana is Akali 2.0. EVERYONE knows this. You do not.
Here's some perspective. Akali relies on energy which is easy to deplete and has no itemized or masteried version of regen. This means its more limited and weaker than Mana and ofc Resource-absent champions (which is why Akali should be stronger, but meh. rito games). So yes Akali has spammable dashes, but whats she gonna do- auto me? Meanwhile Diana in a standard 45% cdr Diana build will be doing (taking end-game stats where they are BOTH at their strongest) a Q every 3.3 seconds, a W every 5.5 seconds, an E every 9.9 seconds, and her ult on the cooldown of her Q (3.3 seconds) OR if desperate will be doing them every 9.25 seconds. In no perspective is Akali stronger, in no perspective will Akali kill Diana. Now if you tell me its a 12/0 Akali and a 0/6 Diana then yes Akali wins. But side by side, equalized opportunity- Diana wins.
Minus Tank Akali, but I assume ofc that we are saying AP otherwise this argument is moot as neither of them care to be built tank.
The question was dashes, not anything else.
Actually no, it was about mobility but good try shifting the goalposts.
You fail, hard.
Ah, so do you admit you were horribly wrong? Or you still want to argue this? At an advantage range of 230 for poke/engage, I highly doubt 5 move speed loss will mean much. Especially if both buy boots and Luden/Lich like they're supposed to. So again, "mobility" means nothing because Diana has more range, more threat, more sustainability in forms of hp and mana (akali's "energy"), and more damage. You can keep trying to act high and mighty with weird comments that don't explain with any sort of context what you wanted to be educated over, but it doesn't change me being "wrong" was me being right until you tried to change the subject and pin it on me for your lack of concise speech. Good sir, I hope someone else will teach you because I don't see any hope. Good luck trying to win an Akali vs Diana fight in the future :) I'll be the jerk support in the corner who picked something off-meta and made you cry.
Ah, so do you admit you were horribly wrong?
I would not admit to something that is false.
You got slammed, son.
I highly doubt 5 move speed loss will mean much.
That's one component and it does matter... did you forget her speed boost when stealthing as well?
Especially if both buy boots and Luden/Lich like they're supposed to. So again, "mobility" means nothing because Diana has more range, more threat, more sustainability
So what you're very poorly trying to argue is that Diana is better than Akali ?
Let's take a look at the stats to decimate your nonsense; http://champion.gg/champion/Akali http://champion.gg/champion/Diana
Oh gee, their pick-rate and win-rate are both nearly identical. 49.7% win rate , 4.3 % pick rate 49.6% win rate and 4.4 % pick rate.
Now you can argue that those fractions make a big difference but you'd be hard pressed to convince anyone that there is a clear victor here. Basically your argument is garbage.
As I said before, you got slammed, son, gg.
Diana can easily get passed the frontline because her dash has 825 range whereas Akali is stuck with 700. Unless your team is below bronze Akali's stealth doesn't exist because of pink wards and reveals and her ms boost only lasts for 1 second.
Akali has an insane self heal, Diana doesn't.
Also, Tank Akali.
[{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=5ZbAPMuI,comment-id=000200000001,timestamp=2016-02-29T23:24:29.308+0000)
Akali has an insane self heal, Diana doesn't.
Also, Tank Akali.
With AD and gunblade. Diana is naturally tanky while having a tanky item path that grants her damage.
Diana = more cancer and superior.
You see, there´s a problem there. Diana is only as tanky as you say if she commits to popping all 3 shield spheres after an all-in.
No popping = No tankyness = Dead or extremely low HP Diana.
To be fair, her shield is only worth anything if the spheres get popped.
- Most frequent build, with 49.8% Win Rate
- Highest % win build, with 49.92%
http://champion.gg/champion/Diana
I don´t know where you´re seeing tankyness in either of those builds. Zhonya's and Abyssal are partly defensive items, yes, but hardly tank items.
On a related note: You wanna talk about cancer champs?
Start with this little shit: 
[{quoted}](name=Tobi Only Sways,realm=NA,application-id=3ErqAdtq,discussion-id=5ZbAPMuI,comment-id=00020000,timestamp=2016-02-29T23:00:12.835+0000)
Their mobility is hardly any different, but if you really want to bring one up, it's a one dash difference with one Q.
There is a huge amount of difference in how sticky both of those champions are. Akali gets three dashes and Diana gets an unreliable second dash. Akali has strong synergy with an item that gives her an on-demand slow, Diana doesn't and doesn't have room to build Rylai's. Akali is so much harder to get away from than Diana.
? Akali is so strong right now. Diana yeah she has the potential to blow through people as well. I wish more assassins were built like her instead of giving all these freaking assassins escape tools.
? Akali is so strong right now. Diana yeah she has the potential to blow through people as well. I wish more assassins were built like her instead of giving all these freaking assassins escape tools.
Are you stating akali has scape tools? because her shroud is laughable as an escape tool. But if you're referring to her dash, well then diana technically has an escape ;). So i'm glad you agree diana is unbalanced with having high burst and escape tools.
Diana was made to be a bruiser
but he broken ratios made everyone build her as a assassin
needs a rework on w and stat adjusemnts tbh
Someone isn't aware that Tank Akali is pick or ban atm.
[{quoted}](name=Postal Badger,realm=NA,application-id=3ErqAdtq,discussion-id=5ZbAPMuI,comment-id=0005,timestamp=2016-02-29T23:30:11.514+0000)
Someone isn't aware that Tank Akali is pick or ban atm.
She has a fucking 0% ban rate and 1-5% pick rate. More bs please.
[{quoted}](name=Tobi Only Sways,realm=NA,application-id=3ErqAdtq,discussion-id=5ZbAPMuI,comment-id=00050000,timestamp=2016-03-01T00:03:09.968+0000)
She has a fucking 0% ban rate and 1-5% pick rate. More bs please.
We don't know what her ban rate is because ban statistics aren't something you can find online right now (any numbers you find are guesses because Riot's API is borked). Pick rate is super low though, you're right.
Diana needs to rework.She has broken kit.
She just has high ratios, they should lower ratios and increase base damage then she'll be the way she was suppose to be on release. A bruiser like they intended.
She just has high ratios, they should lower ratios and increase base damage then she'll be the way she was suppose to be on release. A bruiser like they intended.
Yes.I agree.Tanky and assassin.Also ridiculous damage.
She just has high ratios, they should lower ratios and increase base damage then she'll be the way she was suppose to be on release. A bruiser like they intended.
High ratios and low base damage? I think you mean High ratios and HIGH BASE DAMAGE.
Yet tank Akali dominates meta atm.
Yet tank Akali dominates meta atm.
Show me the stats that says so.
Look at the Koreans. They use tank Akali regularly.
Look at the Koreans. They use tank Akali regularly.
Show me the stats.
Can you not look them up yourself?
Can you not look them up yourself?
I did, and I find nothing to be insanely broken op freelo.
Considering that Tank Akali even has a winrate at all, with a small sample size so far hovering from 47-52% (averaging near 50%), it's just depressing in general that her tank build is preferred over her assassin itemization. Especially since it's just outright more successful.
I'm not saying Tank Akali is dominating the meta yet, but the fact that it's more viable than her intended design is saying something.
Edit: Quick pit-stop in champion.gg shows viable winrates with mildly increasing picks. http://champion.gg/champion/Akali/Top
[{quoted}](name=Tobi Only Sways,realm=NA,application-id=3ErqAdtq,discussion-id=5ZbAPMuI,comment-id=000000000000000000000000,timestamp=2016-02-29T23:20:34.108+0000)
I did, and I find nothing to be insanely broken op freelo.
http://www.lolking.net/champions/akali?region=kr&map=sr&queue=1x1#statistics
56% winrate in korea.
http://www.lolking.net/champions/akali?region=kr&map=sr&queue=1x1#statistics
56% winrate in korea.
With a 2% pick rate. So you used to advocate nerfing champs like swain with their low pick rate and decent win rate? I guess when 2 people play a champ, their win rate needs to be 0% to be balanced.
Now, considering this isn't Korea :), switch over to NA or EuW and not even a 50% win rate.
Your argument is invalid.
Hey, u asked for stats, i gave u stats. So far my argument is valid. People outside of Korea just started copying Akali tank meta. Give it few weeks and in every region her win/pick will spike. Also u compared her to Diana. Both their popularity and winrate are similar.
Hey, u asked for stats, i gave u stats. So far my argument is valid. People outside of Korea just started copying Akali tank meta. Give it few weeks and in every region her win/pick will spike.
Those stats do not prove that she's fucking broken 100% pick ban, not even in korea. An that's exactly how she's being played here and I don't see a spike in win rate just a minuscule increase in pick rate while maintaining a shit win rate.. But yeah, a champ with a 2% pick rate in korea with a good win rate = op 100% pick ban rate. Exactly the same as a 40%+ pick rate and 53%+ win rate that ezreal had.
[{quoted}](name=Tobi Only Sways,realm=NA,application-id=3ErqAdtq,discussion-id=5ZbAPMuI,comment-id=0000000000000000000000000001000000000000,timestamp=2016-03-01T09:53:39.243+0000)
Those stats do not prove that she's fucking broken 100% pick ban, not even in korea. An that's exactly how she's being played here and I don't see a spike in win rate just a minuscule increase in pick rate while maintaining a shit win rate.. But yeah, a champ with a 2% pick rate in korea with a good win rate = op 100% pick ban rate. Exactly the same as a 40%+ pick rate and 53%+ win rate that ezreal had.
How is 49.5% "shit winrate"? She has better winrate than 70 other champions. And pickrate better than 60. Assassins with the exception of Ahri , dont usually have higher than 50% winrate.
How is 49.5% "shit winrate"? She has better winrate than 70 other champions. And pickrate better than 60. Assassins with the exception of Ahri , dont usually have higher than 50% winrate.

True assains like
who have to all in with little escape options should be able to burst in a second or less it is the other assains like lb or zed that shouldn't be able to burst as fast.