Since everyone is complaining about Ahri

WiegrafOfValor··2 votes·1,231 views

How to fix it without breaking it:


PATCH 7.6:

  • AHRI --- CHARM: ------ RANGE: from 975 to 825 ------ MANA COST: from 85 to 80/85/90/95/100

They should at least try this on PBE before start to messing with her numbers. Her high win % is due the fact that the damage creep is so high that 2 seconds charmed is enough time to burst almost anyone down these days. So they should take away some of her safety and let her keep her damage potential as it is.

With this change she'll still be able to poke with [Q], she'll keep her mobility and her multipliers, the only difference is that she won't be able to spam her [E] and if somehow lands she get a free kill.

BONUS: With a change like that it would help to separate good Ahri players from bad Ahri players, since good Ahri player would know how to combo her [R] + [E] to land a Charm and burst her target then leaving with the other 2 charges.

34 Comments

AthenasVendetta4 votes

She doesn't have any nerfs on the pbe or mentioned for up coming nerfs. For a champion she is balanced.

WiegrafOfValor3 votes

You guys know she'll be nerfed right? I'm just saying that rather than her numbers they should just nerf her E range instead.. But sure, keep downvoting

Penns3 votes

Ahri players think she is "balanced" lul

AthenasVendetta5 votes

{quoted}

Ahri players think she is "balanced" lul

Not an ahri player... I don't complain about her, and she is relatively balanced. Especially considering win rates etc.

Penns3 votes

Yeah considering that shes always had one of the highest win rates paired with an insane play rate, I guess she is really balan... wait what? xd

AthenasVendetta4 votes

{quoted}

Yeah considering that shes always had one of the highest win rates paired with an insane play rate, I guess she is really balan... wait what? xd

Her win rate hovers between 50-54%... As games go on the longer it goes the less chance she wins. Pick rate is partly due to ease of play and she is a recognizable character in the game... Still not as high as others only at 10-18%.

Most adc's top the pick rate list... and zed is there too. She is relatively balanced.

Penns3 votes

Her win rate hovers between 52-54% for months now, it was mostly higher than 53% and its 53.6% right now. And her pick rate has been between 17-20% for a long time now as well. But yeah... "seemingly god tier since release but that doesnt matter, shes my waifu xd" Kappa

AthenasVendetta4 votes

{quoted}

Her win rate hovers between 52-54% for months now, it was mostly higher than 53% and its 53.6% right now. And her pick rate has been between 17-20% for a long time now as well. But yeah... "seemingly god tier since release but that doesnt matter, shes my waifu xd" Kappa

Compared to Graves? Yeah, she is the 15th in win rate and pick... Not really op or broken by any means. She is balanced... It would be nice to have every champion in that area but there are complications.

Penns2 votes

I mean Graves has pretty much the same power level as Ahri, he is probably a bit worse even, both need nerfs. At least Graves has junglers like Ivern and Shaco that outperform him tho, Ahri doesnt have that.

AthenasVendetta3 votes

{quoted}

I mean Graves has pretty much the same power level as Ahri, he is probably a bit worse even, both need nerfs. At least Graves has junglers like Ivern and Shaco that outperform him tho, Ahri doesnt have that.

Hahahahahaha, that is laughable.

Graves is one of only a few champions that can literally one shot you. Ahri requires a full combo/partial. I have had Graves and dashed in and bang slain ____... There is a clearly defined reason Graves is up for nerfs... Especially for being fairly tanky for a ranged jungle. Ivern's strength is also his weakness. Shaco is an assassin with easy ganks/escape and high damage.

Ahri has counter play, and counters much stronger than that.... In the LCS they were just either banning out, or picking them or avoiding because of the pick counters or comp.

Penns2 votes

...So? Graves still gets outperformed by other champs in his role, Ahri doesnt.

AthenasVendetta2 votes

{quoted}

...So? Graves still gets outperformed by other champs in his role, Ahri doesnt.

I am sure that is why he is a staple of the LCS currently.

Penns1 votes

Im talking about soloq tho, and afaik Ahri is picked a lot in lcs now anyway.

ForgiveColour3 votes

Months?

You mean ever since dfg was removed so like at least 2 years ago

normie sIayer2 votes

her winrate has been 52%+ since release and her average mains are an average of d5

Lauchmelder2 votes

They should actually remove her Q MS or shift it to another ability. An already safe pick doesn't need even more safety.

AthenasVendetta3 votes

[{quoted}](name=MadKnife IV,realm=EUW,application-id=3ErqAdtq,discussion-id=5XriOz4o,comment-id=00000001,timestamp=2017-03-14T18:11:39.435+0000)

They should actually remove her Q MS or shift it to another ability. An already safe pick doesn't need even more safety.

Say I am playing Rengar(or graves/hecarim)... a simple dash won't save you... and a flash sometimes won't either even if you stack them.

Lauchmelder2 votes

Say I'm playing any other champion in lane, the movespeed is overloading her kit. Simple as that.

AthenasVendetta3 votes

[{quoted}](name=MadKnife IV,realm=EUW,application-id=3ErqAdtq,discussion-id=5XriOz4o,comment-id=0000000100000000,timestamp=2017-03-14T19:30:05.086+0000)

Say I'm playing any other champion in lane, the movespeed is overloading her kit. Simple as that.

Viktor gets movement speed, Yasuo as a dash... Katarina has movement speed. I don't think its overload or bearing in any way.

WalkingInACircle2 votes

Like Orianna, Lulu, Karma, Ryze, Kat, Galio, Jayce, and Zilean? Oh, Viktor, Vlad, and Cassio can get ms buffs too.

Lauchmelder1 votes

With the difference that all the champions you listed (safe Kat) actually need a brain to dodge skillshots.

WalkingInACircle1 votes

This makes no sense at all.

Lauchmelder1 votes

Not nerfing the fox doesn't either.

TyrekGoldenspear3 votes

That range nerf is pretty intense. Not sure how far it would be but it may be too much.

WiegrafOfValor1 votes

2 steps, 0.5 sec of moviment. Enough to get you a ton sht of downvotes I guess

TyrekGoldenspear1 votes

Well I can guarantee that if you put up an explanation of how far that actually is people would have a better idea. Becuase it looks like you're gutting the range.

Also 2 steps according to who? remember that movement speed isn't static among champions.

WiegrafOfValor1 votes

Because when we have a lot o variables you can use a medium value.

Cassiopeia has the highest base MS of the game + item 3009 you get 455 MS total Kled has the lowest base MS of the game + item 3009 you get 340 MS total

455 + 340 / 2 = 397 units per second

nerf was of 150 units, so..

150 / 397 = 0.37 sec

but maybe our medium was a little of right? we should just use Ahri's MS

Ahri = 330 MS

Most common boots on her

item 3020 = 45 MS

Total = 375

150 / 375 = 0.4 seconds

AthenasVendetta1 votes

{quoted}

Because when we have a lot o variables you can use a medium value.

Cassiopeia has the highest base MS of the game + item 3009 you get 455 MS total Kled has the lowest base MS of the game + item 3009 you get 340 MS total

455 + 340 / 2 = 397 units per second

nerf was of 150 units, so..

150 / 397 = 0.37 sec

but maybe our medium was a little of right? we should just use Ahri's MS

Ahri = 330 MS

Most common boots on her

item 3020 = 45 MS

Total = 375

150 / 375 = 0.4 seconds

Cass cannot wear boots........... [slayer-jinx-unamused]

WiegrafOfValor1 votes

It was a representation to calculate the medium MS value, it need to have the same variables even if it's not in game representative.

I even used just Ahri's MS to show my point.

LadyRenly2 votes

so whenever the boards arbitrarily moves from what it deems to be the OP of the week, it's guaranteed to be nerfed?

TyrekGoldenspear2 votes

It's possible. Because of how a ladder of power works, if you nerf the guys on top the ones below suddenly become OP.

WiegrafOfValor1 votes

Actually is because her winrate is increasing pass 54% and her pickrate as well, mostly because she's safe and her charm can set up picks to easily without any sort of consequences.

If you miss = -85 mana If you hit = one less enemy on the teamfight + 300g

Rákãñ1 votes

This idea would be more understandable if the damage AMP was still on her charm. But something like this is a bit to much? ~If you want to nerf her charm, then something like this would be understandable. ** AHRI** --- CHARM: ------ COOLDOWN: from 12 to 15

And if you really want the range nerf for what ever reason.

------ RANGE: from 975 to 900 (Or to 880, the same range as Orb of Deception)

Just not anything lower than her Orb of deception. That's just plain over-nerfing.

Personally, I think she's balanced for as Riot wanted her to be - A mobile kite mage. She doesn't really 100-0 any one unless she gets ahead or if no one builds any MR. The only thing is, that she plays pretty safely with the mobility she is given. But the down side, most of the mobility is on her ult. So you can't really over extend without it or engage as effectively without it.

The main thing Ahri seeing lot more play with higher win rates is because the current meta causing to games to end before she drops off. So she can be a viable pick even when there are champions that scale better and delete Ahri with ease with their late game power scaling. If the games even reach to that point, when people royally give up when not even 10 minutes into the game. Heck, Riot even feeding that habit on lowering the /ff vote from 20 minutes to 15 minutes.

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