A suggestion to fix the weak towers

PolarTroop·2/24/2017, 4:30:10 PM·104 votes·2,748 views

Just give them lethality builds item 3147 item 3814 item 3142

40 Comments

Whammer2/24/2017, 5:23:26 PM14 votes

Towers should deal %hp shots per level though against champions, so that you dont have poppy and maokai and naut tanking like 30+ tower shots without even making a dent in their shields.

PolarTroop2/24/2017, 7:57:24 PM12 votes

Towers should split damage into half physical half magic. That was armor tanks can just stupidly dive for 10+ seconds with 2 armor items

Demolisher2/24/2017, 7:45:21 PM12 votes

i think towers should do half damage but double rate of attack... as it is right now... freaking stupid how easy some champs can juggle aggro just by having a plant take several hits first

Sahn Uzal2/24/2017, 4:54:00 PM10 votes

Be careful what you wish for.

SH Azykan2/25/2017, 9:05:11 AM4 votes

Your job is to protect towers, not the other way around towers should be weak as they are, they are an objective that should be takeable, and you should play around their strength

MFTORANK12/25/2017, 1:31:02 AM3 votes

Bring back the lasers on nexus turrets

Pang Y2/26/2017, 2:24:48 AM2 votes

increase armor. . . a little more damage and higher rate of fire

3TWarrior2/25/2017, 1:23:34 AM2 votes

nah, make them do %hp true damage

everyone will be too scared to dive and actually have to play the game as it was intended while also having towers be relevant the entire game

ForRift2/24/2017, 6:11:48 PM2 votes

diving and understanding the towers strength adds depth to the game. Kled

Ambient Snow2/25/2017, 3:06:49 PM2 votes

Towers need to have their Damage scaling cap removed and let them infinitely stronger the longer they are in combat.

Cause right now late game champs like naut, mao, xin. can get one or 2 tank items then just sit under a tower for days and barely take damage

xelaker2/25/2017, 3:58:06 AM2 votes

why not just remove some of the gold from killing a turret? i wouldnt be so mad if my turrets were paper thin if they didnt jumpstart half the planet into billionaire status

Yeww Die2/26/2017, 4:11:24 AM1 votes

What if towers just did scaling true damage? I think tanks should be able to tank towers for short periods - It's a legitimate strategy. But you need to build health, not armor.

Armor - Anti ADC. MR - Anti Magic. Health - Anti Tower.

ESeTyRC2/24/2017, 9:35:24 PM1 votes

Since even "squishy" no-armor-item adcs can tank tower shots atm, sounds good.

boo9102/25/2017, 2:24:10 AM1 votes

how about the tower focusing the champ if you attack him under tower(if he is in or going in tower range, plz no global aggro)

it would help fight tower dives and people camping bot as squishys would end up taking the damage over their tank.

any thoughts

Fargo792/25/2017, 3:22:38 AM1 votes

how about the towers debuff, slow, and burn the target.. so its like the diver is hit by Exhaust, and ignite while still taking damage... Personally i hate it when people use their summoned minions to tank the tower aggro and not take the aggro themselves.. people Like Annie, Yorick, Morde, zyra (to a point) as well as Malz ( to a point).. sorry but why should someone be able to dive u with a summoned minion and they themselves not take the aggro?? this would be a little bit of a buff IF they made towers target the summoner not the summoned....

Ryuyah2/25/2017, 7:37:12 AM1 votes

I can tank turrets on sona without losing much hp lol we need this

ecvretjv2/25/2017, 3:03:44 PM1 votes

Leave them as they are but make them deal the greater of their current damage, or 5-10-15% max hp damage with 50% armor pen, more damage to tanks, same to squishy not op in any way

abca982/25/2017, 4:46:50 PM1 votes

Kek'd.

Mira Arya Enthe2/25/2017, 6:47:36 PM1 votes

Don't forget a Black Cleaver, Lord Dominick's and Grevious Wounds :D!