A suggestion to fix the weak towers
Just give them lethality builds

Just give them lethality builds

Towers should deal %hp shots per level though against champions, so that you dont have poppy and maokai and naut tanking like 30+ tower shots without even making a dent in their shields.
Towers should split damage into half physical half magic. That was armor tanks can just stupidly dive for 10+ seconds with 2 armor items
i think towers should do half damage but double rate of attack... as it is right now... freaking stupid how easy some champs can juggle aggro just by having a plant take several hits first
Be careful what you wish for.
Your job is to protect towers, not the other way around towers should be weak as they are, they are an objective that should be takeable, and you should play around their strength
Bring back the lasers on nexus turrets
increase armor. . . a little more damage and higher rate of fire
nah, make them do %hp true damage
everyone will be too scared to dive and actually have to play the game as it was intended while also having towers be relevant the entire game
diving and understanding the towers strength adds depth to the game.

Towers need to have their Damage scaling cap removed and let them infinitely stronger the longer they are in combat.
Cause right now late game champs like naut, mao, xin. can get one or 2 tank items then just sit under a tower for days and barely take damage
why not just remove some of the gold from killing a turret? i wouldnt be so mad if my turrets were paper thin if they didnt jumpstart half the planet into billionaire status
What if towers just did scaling true damage? I think tanks should be able to tank towers for short periods - It's a legitimate strategy. But you need to build health, not armor.
Armor - Anti ADC. MR - Anti Magic. Health - Anti Tower.
Since even "squishy" no-armor-item adcs can tank tower shots atm, sounds good.
how about the tower focusing the champ if you attack him under tower(if he is in or going in tower range, plz no global aggro)
it would help fight tower dives and people camping bot as squishys would end up taking the damage over their tank.
any thoughts
how about the towers debuff, slow, and burn the target.. so its like the diver is hit by Exhaust, and ignite while still taking damage... Personally i hate it when people use their summoned minions to tank the tower aggro and not take the aggro themselves.. people Like Annie, Yorick, Morde, zyra (to a point) as well as Malz ( to a point).. sorry but why should someone be able to dive u with a summoned minion and they themselves not take the aggro?? this would be a little bit of a buff IF they made towers target the summoner not the summoned....
I can tank turrets on sona without losing much hp lol we need this
Leave them as they are but make them deal the greater of their current damage, or 5-10-15% max hp damage with 50% armor pen, more damage to tanks, same to squishy not op in any way
Kek'd.
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