[Discussion]: Teemo VGU

Agent Corgi··3 votes·4,364 views

Just want to open up with Happy Holidays!

Today, I wanted to talk about League's most Infamous champion, Teemo & hold a Community-based Brainstorm with him.

Teemo is one of the Games's oldest Champions, released during Leagues 2nd Alpha Week (February 21st, 2009). He's remained mostly the same since his Introduction. https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d6/Teemo_Render.png/revision/20170921042640

So the Questions I wanted to ask the community are these;

  • "What's something you guys would like to see in a Teemo Rework?"

  • "Would you rather see him remain as a Ranged AP Top or see him in another Role?"

  • "Is there anything that should stay or should he be given a clean slate (Sion/Poppy-Level Rework)?"

14 Comments

LilBadWitch4 votes

I think Teemo should feel like a military scout.

He should poke and prod, run and hide, trap and ambush, and alsp keep tabs on the enemy.

If anything, I'd like him to offer more supportive elements in his kit if I had to modernize him. Vision and zone control being the key emphasis of what a good Teemo could and should do.

Thanks for the discussion.

Agent Corgi1 votes

{quoted} Vision and zone control being the key emphasis of what a good Teemo could and should do.

I like this & it fit's in with the "Scout" theme as well. [slayer-pantheon-thumbs]

Sageace1 votes

So... HomeAlone?

Cats Are Food3 votes

A VGU shouldn't involve a playstyle rework lol. His poison basis should stay, however, during a rework, as well as his blind being as that is Iconic.

Teemo doesn't really need a rework, to be honest.

Agent Corgi1 votes

I think he could use an update similar to the one Ezreal recieved (New Model, Animations & Minor GPU) at the very least.

He's not as bad as say someone like Mordekaiser or Volibear (There's definitely alot more champions that need it more than Teemo), but I also feel like Teemo's age is beginning to show too.

Cats Are Food2 votes

That's very true. His entire look has become very out dated, and even with the legendary skins he's just not up to par insofar as flash goes.

I this his W and E could be tinkered around with, to bring him more up to speed. The MS buff is only really there because he lacks a slow, other than his shrooms, and thus why Teemo -used- to run with a Frozen Mallet, and now a lot of people use Glacial Augment. Between that, and the fact that he really only has what amounts to a Nashor's passive on his E, they don't really go with the rest of his kit.

People either build him as a burst mage, due to his Q and R, or they build him AS shred based entirely off his E.

Agent Corgi1 votes

I Agree with your statement completely. I can definitely see his [W:Move Quickly] or [E:Poison Shot] being changed in someway. They could possibly do something like Varus's [W] Changes to Teemo's [E] perhaps.

Speaking of Skins, they could do alot with some of his older skins like Happy Elf Teemo (Drops Christmas Gifts instead of Mushrooms) & Recon Teemo (Omega Squad, before his Unit Disappeared & before he lost his mind).

Crispy0Snake3 votes

He's the classic counter to an armour stacking melee tank. I don't think you can really take that away from him. I do wish his W was more than just "Move Quick" though. If that ability could get changed to make him up to date, that'd be a good change.

Cats Are Food1 votes

See below :p

xDogMeatx1 votes

{quoted}

He's the classic counter to an armour stacking melee tank. I don't think you can really take that away from him. I do wish his W was more than just "Move Quick" though. If that ability could get changed to make him up to date, that'd be a good change.

Your right make his w more like riven animations "on her q" imagining teemo doing that how funny certainlyt will make it .

Lord Zeta 13132 votes

Most of his damage should be in his e, which should be his passive

Should acctualy be a scout rather than 1v5ing using his poisoned darts

Should be balanced as a support, as a scout suggests that he heralds something more powerful

Q is fine, his most balanced ability

W should be removed, free MS is not healthy

Passive needs to go, invisibility and free attack speed encourages teemo to stay in one place, allowing his to spam R

Ult should have higher base damage, but lower scaling, and also higher CD

Sageace2 votes

If anything (and I emphasize ANYTHING), a good way to nerf tankmo and balance his kit to be more reliabe on AD and AP Teemo.

While I don't mind him a toplaner, I do want better diversity on his playability, even improving his potential as a jungler.

I do believe as a scout, Teemo should have better Vision control.

I love his Innate. Could be tweaked to better balance.

Move his E to his Q as an innate. (Nothing infuriates me more than a basic ability that exists just to do nothing interactive. Those should only be Innates).

Nerf W's mobility. (Make the ability scale with AP to nerf Tankmo's potential?)

Change E to be a reliable scouting tool.

Allow R to be a grenade as well but with a smaller AOE and a much shorter Slow duration so that it doesn't have to always be a trap. Allow shrooms to grow in power as they remain idle, growing the AOE and its slow duration upon contact.

MankeyMadness1 votes

Move his current passive to Ultimate. Move E to his Q passive- "Teemos darts are steeped in poison, dealing damage over x seconds. He can fire a special dart that blinds a poisoned enemy."

Replace W with a weaker version of his shrooms that scale harder. Primarily, base damage being much lower but maybe higher ratio.

Remove E completely but give it something On-hit based to go with Q and some chasing strength that's not a dash/blink.

Essentially, you keep his kit but move it around so his Passive/E are opened up to a modernization. Keeping his Q and R as is is fine if Riot feels his kit is solid with just a W/E update.

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