Sion nerf logic

Bard in a Diaper·4/28/2015, 9:09:21 PM·1 votes·566 views

The undead hulk that is Sion dies more often to jungle monsters than champions these days, mostly due to the strength of Soul Furnace. While we like that he takes a lickin' and keeps on tickin' (do zombies tick?), Soul Furnace's offensive capability often seals a winning lane for him once he's able to build enough Health, creating a situation for opponents where beefing up makes the shield's damage more effective (as it scales off an enemy's maximum health), while building more damage to pop Soul Furnace opens them up to being crushed by a Decimating Smash. Limiting his shield's flexibility offensively while keeping it sturdy enough to mosh 5v5 should keep him as threatening as ever without being a catch-all solid pick.

So where is Riven nerfs?

2 Comments

SIayton4/28/2015, 9:11:48 PM1 votes

Honestly I don't think the Sion nerf was really needed. He falls off really hard late game. Sure he's tanky but he hits like a waffle when he builds full tank. Sure, he's a CC machine but in the mobility meta, good luck CCing characters with jumps and dashes and teleports.

I can see people leveling soul furnace instead of whatever they level second now though. It gets bonus % health damage so it'll be good against the tank meta anyway.