My 2 coins about melee vs ranged match ups.
While I can see the logic behind the concerns players have said on the boards over the last few days, I don't know what is the sudden fuss about ranged champions all of a sudden. 'Member when the juggernaught update made certain melee champs so broken that we just lost the will to live? 'Member the broken items that made almost all attack speed champions el brokeno? 'Member when melee assassins destroyed (and some of them still do) a squishy in less than half a second? I 'member! And I hell do not want to live these times again. Better have a Quinn or a vayne that I know with a gank or in teamfights she is gonna get squished like the bug she is, rather than have a darius or a riven dunking my whole team to hell, and then typing gg izi in chat. Tanks I can understand, they are very UP right now since they haven't got any love in a long time. But just because an extremely generic class of champions (melees) get countered by another extremely generic class of champions (ranged), doesn't mean that all ranged champions should get nerfed just so we can have little dariuses dunking us all over again.
It's just swift in the meta like many other swifts. I , a long ranged ap midder, had to get through the painful assassin mid meta. It was painful but it is finally over, or at some degree dealt with. Let's all wait for the assassin rework. Maybe new melee items will be introduced and probably counter marksmen.
Another solution, I at least hope for, than "nerf everyone and everything besides my main" would be to make a tank a neccessity in teams again. In the current meta a tank is like a minion, useful yet not impactful enough. Some tanks have found their way into the meta, because of recent overbuffs(see nunu) or because of their kit providing some sort of hard cc(see leona). Most tanks, have either been forgotten, or sent in other roles because of their kits. What I'm trying to say is that tanks have not been updated to counter the current meta of mobility. They are old and rusty and their laning phase is very bad against hoppers like quinn, vayne, assassins and so on. So a suggestion I would make to counter ranged champions is to bring an item or rework (pure) tanks to include the grounded debuff. Like cass' w or poppy's w there should be a tanky item or better yet a trinket that doesn't allow mobility spells in an area. We have griveous wounds to counter sustain, and we have plenty of it in items and easily accessible sources (ignite, morellonomicon, mortal reminder) but grounded debuff is very limited to a few champions that even fewer of them go top.
TL;DR : Instead of nerfing ranged champions, rito should focus on updating old and rusty tanky champions to bring back some neccessity of tanks in teams, by introducing grounded debuffs as a tank item or trinket or in reworked kits of tanks.