My idea on increasing Karma's viability.
Hey guys! I'm an unranked Karma main who's currently got 83k mastery points with her (not that that changes much, but in case someone has the audacity to complain that I don't understand a single facet of this champion, I have something to fall back on). I've been considering a couple of ideas for Karma that would make her slightly more interesting, and I came up with one that I really think would make her much more fun to play. Tell me what you guys think!
Let's begin with her ultimate, as this is the core ability that I believe could potentially use changing for enjoyability purposes:
Mantra (R) - Currently, this ultimate has a cooldown of around 40 seconds early game, up to (if I recall correctly) a max of around 16 seconds late game with cool down reduction. What if it had charges, like old Karma? My suggestion is to bring back the charge system, being able to hold a maximum of 2 charges. Before you cry OP, read the rest of this post.
Passive: Currently, this passive makes all damage done to enemies simply reduce the cool down of her ultimate by a certain amount of seconds, depending on which point of the game you are in. If her ultimate was to become a charge system, my suggestion for this passive is to make it like the current one, but instead reduce the cooldown of the upcoming charge. Let's say charges took 40 seconds to achieve each. This would encourage Karma players to make a vital decision - "Do I save my first charge of Mantra and keep poking with Q to try and get my second charge for a team fight where I can be most impactful, or do I start the team fight with my first charge of Mantra and risk losing it?"
Now of course, this would warrant nerfing the damage to her current Q, so as not to literally be executed by mid Karma's inevitably by them spamming two charged Q's at you. However, the whole concept of the charge system involved with Mantra on old Karma was (for me at least) the most fascinating part of her old kit. I believe reintroducing this would most certainly increase her play rate and win rate, as this makes her not only have to actually think in team fights instead of blindly throw a Mantra'd Q at the enemies, but also makes her much more exciting!
P.S. - I would genuinely love it if there were some Rioters to comment on this post. I would love to hear your ideas guys!
as
on many occasions and it feels like shes just blindly throwing out Q's. I feel this would give her more opportunity to diversify her uses and her kit.
picked instead of
=[
is just a better