Towers prioritzing maiden of the mist?

S0lShadows··25 votes·2,625 views

I really love the new Yorick, but one thing I noticed is that the towers will shoot the maiden before any of the minions. I don`t know if that is intentional, but it kind of makes her useless as a split pusher considering she will die quite quickly. If it is intentional, perhaps making her do less damage to towers in exchange for not being prioritized would be pretty cool in my opinion.

25 Comments

specter4249 votes

maiden of the mist is garbage it needs buffed to have actual armor and magic resist or health regen out of combat. something! because even a crappy support can go to the lane its in and kill it.

S0lShadows2 votes

{quoted}

maiden of the mist is garbage it needs buffed to have actual armor and magic resist or health regen out of combat. something! because even a crappy support can go to the lane its in and kill it.

Yeah I agree. at level 16 she would have enough health to maybe take a down a tower but that`s about it

bill841 votes

It's not supposed to be able to 1v1 anyone by itself. If you put it in it's own lane it's supposed to act kind of like a more powerful zzrot, not kill people who try to come stop it, that would just be stupid. That's why it makes yorick do bonus damage when he is with it, because it makes it still very useful in combat, but it can't fight by itself.

morris14 votes

It should definitely not be able to 1v1 anyone no matter how far behind they are, noone asked for that. It just needs to have some resists to not die instantly late game.

Only Play Darius1 votes

I say make the Maiden do physical damage. It makes it awkward for Yorick to itemize penetration and Cleaver with the maiden could be really strong.

Blkninjar877 votes

Why would u build clever on him in the first place? So many better items...

S0lShadows1 votes

[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=5JpZAEmi,comment-id=00000002,timestamp=2016-09-12T05:29:21.581+0000)

I say make the Maiden do physical damage. It makes it awkward for Yorick to itemize penetration and Cleaver with the maiden could be really strong.

I mean... the maiden scales off of AD and deals magical damage, tbh that gives Yorick a wider variety of damage which in turn would benefit him greatly against an enemy that built armour thinking that would stop most of his damage.

Seenan3 votes

Towers prioritize Tibbers too. Any summoned creatures, it will target first.

S0lShadows6 votes

{quoted}

Towers prioritize Tibbers too. Any summoned creatures, it will target first.

Well yeah I guess that`s understandable, it just makes the whole split pushing summon thing I little less powerful than it could/should be.

MonkeyMadness7 votes

Ya, if towers ignored maiden/tibbers, these champs would have free towers as soon as they hit 6. Not exactly balanced.

LatetotheRace4 votes

Well by no means should they ignore tibbers, but the maiden is supposed to shove turrets. That's part of new yoricks identity as a split pusher.

MonkeyMadness1 votes

Split pushing is kind of impossible for riot to balance. This is why split push metas will come and go, and also why zz'rot portal got nerfed into the ground. Split pushing needs to be a situational thing that you do to put pressure on the map, but when it become your strategy from the get go, you will inevitably establish an impossible win condition for the enemy team that requires them to simultaneously deal with the split pusher (who can usually 1v2 fairly effectively) while also defending against the rest of the team in a 3v4. This is just not practically possible unless you pick specifically to counter it, and this basically means that champ select will decide the game (which is a VERY bad situation).

Blkninjar871 votes

Champ select decides like 90% alreadt

MonkeyMadness1 votes

In professional play, perhaps, but in plat not really. I pick amumu, sejuani, or leona in every game, regardless of counters, and I have a great amount of success.

TequilaZombie1 votes

Simple fix that won't mess with Turret's pattern of:

Champions attacking allies > Summons > Minions > Champions

Put the ghouls as a bigger priority than the Maiden.

doiminat0r36001 votes

Yes, put the summonables that dont do much damage to turrets infront of something that is supposed to do huge damage to turrets. Makes sense.

While we're at it, lets make the tower prioritize caster minions instead of the cannon minion too.

TequilaZombie1 votes

I mean, for a champion that is means as THE SPLITPUSHING CHAMPION, his potential is not that big.

doiminat0r36001 votes

I think someone that can summon gouls to distract the tower's agro is a major advantage and helpful splitpushing mechanic.

underscores2223 votes

The AMA stated that towers prioritize like this:

Siege/super > mist walker > maiden > minions

so if the maiden enters tower range without any mist walkers and no siege minion, she will be the next thing to be targeted. If you want her to push effectively, putting her in a lane as a siege wave pushes will work out best

Frius1 votes

maiden has to die or else infinite minion push continues spawning

Critmaster Garen1 votes

while shes tanking the turret, she and especially the ghouls will actually deal quite some damage to it.

the point of throwing her down to push a lane is to divert attention of the enemy team to that lane and take that opening to get another objective on the map. if the enemy team doesnt follow that pressure, one turret is very likely to go down at the least.

its basically like zzrot.

CasterGilgamesh1 votes

i know this bothers me so much

Bijorn1 votes

Towers are not supposed to prioritize the maiden before cannons and super minions. otherwise its prioritized. Not sure if you have been having it be targeted with cannons. but if it has right away than that is a big issue

Revali1 votes

I think the maiden should have a damage reduction to turrets, and only turrets, otherwise it seems fine.

Nott A Panda1 votes

Hey guys, this is Nott A Panda here. I'm making a SUPER in-depth Yorick guide at http://www.mobafire.com/league-of-legends/build/yorick-land-your-e-win-games-a-comprehensive-er-jg-yoric-492414.

But let's answer the question of tower aggro priority:

  1. Whoever walks in range first
  2. Anyone who damages an ally champion
  3. tibbers
  4. Yorick's ghouls
  5. Cannon minions
  6. Maiden of the Mist
  7. Melee minions
  8. Caster minions
  9. Champions
  10. Yo mama (I'm not sure where ZZ'Rot: Void spawn and Malzahar: Voidlings fit in this chart. Sorry. Dx)

If at all possible, don't use your maiden to split push. She is worth so much more in combat, or pushing the same tower you are.

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