So, why should my team lose LP because of a DC?
BEFORE YOU JUMP STRAIGHT INTO THE COMMENTS PLEASE READ
So this has never happened to me before but I just lost a game in which it was almost impossible to do anything in which I was supporting for a Vayne that 1st thing she did was ping her latency, it was around the 300s-400s, cool, let's play anyways, right? level 3 comes, she has 8 cs, backs off and then suddenly disconnects.
Oh boy. We ask her duo (we know they're duo because they share club tags) if vayne was coming back. No response. by 12 mins we're pushed into inners, struggling to do anything since 4 people defending vs the pressure of 5 people is borderline impossible. No chance at winning. Then the kicker of all, lost the normal amount of LP after holding onto dear life for 20 mins because her duo refused to ff.
Now I KNOW that the way it is right now it's to avoid players leaving once the game goes poorly intentionally as a way of the rest of the team not losing as much LP. but what if the game could tell if the person that disconnects has a shitty connection and thus identify if it's not just a person taking a dive for the team but an actual thing that you can't help?
Now I know this doesn't fix anything about players afking out of toxicity but man, it sucks when a game is lost because of something that isn't in your hands no matter how hard you try.