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Vel'Koz changes are desperately needed.

StrayLambVincent··4 votes·1,230 views

Riot. Can you P L E A S E tell me why you just BUFFED the range on Blitzcrank's hook, but you REFUSE to make ANY change to Vel'Koz? A champion who is supposed to be a R A N G E D AP Support according to you now has some of the most MEDIOCRE ranges compared to his other ranged support AND AD threats, AND his Mid lane counterparts if you choose to play him mid? You also give him a COMPLETE lack of escape other than flash and ghost if you feel like you're facing the most movement based team on existence since you've give half the new champions you've released several movement based abilities. You've left Velkoz in such a state that I a player with 669,007 Mastery points on him between mid and mostly support on him and up to Plat 2 to this point with mostly him alone. I LOVE this champion, and it's REALLY frustrating to see him in such a mediocre state when he's supposed to be this amazing cosmic horror. If you want him to be the Terrifying Champion he desperately deserves to be given his lore, give him a boost to the tools he uses to do the job then.

9 Comments

Juice7 votes

Excuse me? Vel'Koz is one of the most sleeper OP champions in the game.

Ahri Baka2 votes

He is one of the strongest champions in the game , dafuq you talking about

eiDdluohSsweJ2 votes

He needs his mana cost early game lowered. Other than that he seems okay. I think the problem is that a few competitors are overpowered by comparison.

usul12021 votes

Vel is in a very balanced state! I'd rather no changes so when the meta shifts in his favor he doesn't get a bigger nerf.

StrayLambVincent2 votes

The problem is that he is so balanced he under performs most in terms of actual range. Did you know that Nami's q has a farther range then Vel's? So that means that in that match you are always going to be at a slight disadvantage. Not to mention that in the case of laning against anyone with a grab or bind you put yourself in a lot of danger when you use it. And I'm sorry But I don't really think he's perfectly balanced. HE hasn't been changed in over a season and far too much has come into this game for him to have absolutely NO changes to his numbers, ranges, or overall kit to be update to be more in tune with current gameplay possibilities with the addition of all the new champs that have been released since he's come out. You only ever have a good time with Vel if you are facing a mostly immobile team which almost never happens anymore. You have to play basically panning and platting out ahead for every flash, dash, gap closer and every other movement effect in between and your timing to reactivate q in timing with their movement can only be so perfect. Not to mention the huge problem with your abilities not hitting even if they are cast and you die mid animation Like an e that has left your character and you die as it hits someone so it doesn't go off.

usul12022 votes

Nami's q does not have a greater range than vel q (875 range vs 1050). Vel's q outranges a vast majority of threats, especially if you get gud with angles. Only his e is matched range, and if you're going to combo nuke someone while knocking them back and slowing them, you deserve some risk.

You legit never have to be in danger of a bind in lane because you can stand across minions and throw q's to bend around them, and beacuse with angles you outrange every bind cast, even morg. Q split a fantastic balance tool that gives you a ton of counterplay options as the vel player.

He hasn't been changed in over a season because he doesn't need it. He performs well in two roles and, while not topping playrate numbers, has maintained solid winrates across elos with mains reaching high elo very effectively.

Yes, he is demanding of skills (although not of others, since range safety and 3 ccs, plus low mechanics combos). He can also absolutely annihilate an entire team with 1 combo if you play him well. I love this about vel, I am not punished for being very weak mechanically, and i am rewarded for skillful play. If that's not your prerogative, perhaps pick a different main; xerath is close to vel but is more consistent wit his long range hits and has better tools for people in his face.

The only change I would want on vel is the e casting once the missile is in air rather than once its hitting targets so you can cast through death, probably the only thing that still irks me abotu vel after +900k mastery.

Tahminatrix 1 votes

Vel is perfectly fine, very capable, and he has plenty of skill expression. League would be better if more champs were like him, he isn't that too much feast or famine due to his waveclear.

Baron0BeefDip1 votes

I've mained Vel'Koz mid for a while, but honestly I think he's in a decent place right now. His stats are balanced nicely. Assassins aren't as prevelant as they used to be. All you really need to worry about is the occasional Fizz or Sylas. Zed and Yasuo are uncommon, and both of them are still outplayable (silly samurai, wind can't protect you from the Z A P). Ahri is fairly common, but I usually don't have much of an issue with her unless she happens to be especially good.

He's especially strong in low elo( low Plat and below) where most people are. Many of the champs listed above are banned in almost every game. And down here, nobody knows how Vel'Koz works, so they have no idea how to deal with you.

And if you're playing support, Vel'Koz hard counters the omnipresent Lux. Even if she manages to snare you, that won't save her and her adc from getting Z A P P E D.

Vanic9981 votes

I have 2 megapoints on Vel'Koz.

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