LP LOSS AND GAINS and what is going on?!
my first game i got placed iron 2, i end up iron 2 with 5 wins in my provisionals. my regular support comes on, we roll the boards and i carry him to 8 wins and 0 losses for his provisionals, he places iron 4 with 75 lp.
10 wins in a row, i'm gaining 12 lp per win, i lose 1 and lose 22 lp.
dont try telling me its my mmr, i've got an 80% win rate so far this season and have been mvp for more than 70% of my games because i carried. something is screwed up with the system. i was S5 end of season, i should have at least been placed bronze after 5 wins. and my support who was b1 should have placed at least iron 1 or 2. there is a serious flaw with the rank system and they need to fix this crap.
this iron crap was supposed to help people climbing and it's not. how the hell can i climb out if i get 12 lp for a win and 22 lost for a single loss?
this is not an issue of 'where i belong' but more of an issue of where riot wants me. else i would not lose 22 per game and only gain 12 per game
riot also needs to do something about the trolls. it's ridiculous, we had a jungle that literally walked in circles for half an hour, whole team reported him. and he is still playing, i've been watching his match history. he's still doing the same thing. EVERY GAME and riot is still not banning him.
between this crap match making system, riot's lack of action regarding trolls and scripting and the amount of LP i'm losing per game that i get trolled in i'm goin nuts trying to figure out what they're (riot) thinking, and instead of promoting league on my twitch stream, i'm going to start telling people to not play until riot gets it's head out of its own tail.
it's painfully obvious that they are stacking the games, the new beta app shows the truth about it by showing the percentage chances of success. so the question is why are they stacking the games against players that CAN climb and enforcing a huge false bell curve in order to keep people in iron that really shouldnt be there?