Master Yi Q. (Nerf)

baetoevn··8 votes·950 views

Hey there guys! Today an idea that I'd like to share!

In today's community, Master Yi is known for a killer beast, but he's sometimes can get too powerful late-game with enough kills. But what if we changed that, and made it a bit harder to secure kills? What if it was made into a skill-shot?

This idea I truly love, as it well thought out and think it would be great for Adc mains such as myself. So what im proposing is that we make it into a skill shot. ** Such as: He has to land his (Q) strike/dash to the first champion hit, to have the normal Alpha Strike effect. Range could be similar to Ryze's Q, and missile speed could be fairly fast like Lux's snare. (Q)**

This nerf wouldn't be the most deal in the world but it would definitely impact him, giving his enemies time to react and dodge it if necessary. However, on the good side, if there was a teamfight or if Yi tried ambushing, this would be a great plus with some further range.

       Hope you guys agree and Riot can respond!    ![MasterYi](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/MasterYi.png)

7 Comments

d1v1ne beast3 votes

well master Yi is one of those champions that are unplayable in higher elo and a god in lower elo. i'm no game designer and i don't have a spot on riots balance team but i think he q and over all predictability of his kit is the problem. what i suggest is remove the blink of his q and make it a zigzag dash some what similar to Serqet's deathbane from smite https://www.youtube.com/watch?v=AUTJ3q2sFPM the kill resets from Highlander will allow Yi to escape fights after scoring a kill.

baetoevn1 votes

[{quoted}](name=d1v1ne beast,realm=NA,application-id=3ErqAdtq,discussion-id=56etrtww,comment-id=0000,timestamp=2017-06-30T21:19:17.702+0000)

well master Yi is one of those champions that are unplayable in higher elo and a god in lower elo. i'm no game designer and i don't have a spot on riots balance team but i think he q and over all predictability of his kit is the problem. what i suggest is remove the blink of his q and make it a zigzag dash some what similar to Serqet's deathbane from smite https://www.youtube.com/watch?v=AUTJ3q2sFPM the kill resets from Highlander will allow Yi to escape fights after scoring a kill.

Interesting!

Yaśuo Main2 votes

His Q honestly has a lot of potential, I don't see this change happening but his Q can definitely improve in dynamics and such.

But to be honest,

  1. You main ADC. This is a red flag, especially for champions like Yi that always dive backline.

  2. Yi would be more easy to kill than ever, as he has to get even closer to Q AND it will be too hard to land, or at least not rewarding enough. He would also not be able to dodge anything anymore unless diving towards an enemy.

  3. You don't propose how Yi having a skill shot is thematic or even healthy for balance. Or what the skill shot would look like, etc.

  4. You don't explain "Q strike/dash". You mean like his normal 1st Q dash? Or is this something new?

  5. He literally can never dive backline without circling around the entire team fight.

I see a lot of bias and this post isn't well thought out at all.

edit: Need to correct myself. I see a lot of things that just make your life easier, not bias.

baetoevn2 votes

[{quoted}](name=Yaśuo Main,realm=NA,application-id=3ErqAdtq,discussion-id=56etrtww,comment-id=0001,timestamp=2017-06-30T22:10:31.128+0000)

His Q honestly has a lot of potential, I don't see this change happening but his Q can definitely improve in dynamics and such.

But to be honest,

  1. You main ADC. This is a red flag, especially for champions like Yi that always dive backline.

  2. Yi would be more easy to kill than ever, as he has to get even closer to Q AND it will be too hard to land, or at least not rewarding enough. He would also not be able to dodge anything anymore unless diving towards an enemy.

  3. You don't propose how Yi having a skill shot is thematic or even healthy for balance. Or what the skill shot would look like, etc.

  4. You don't explain "Q strike/dash". You mean like his normal 1st Q dash? Or is this something new?

  5. He literally can never dive backline without circling around the entire team fight.

I see a lot of bias and this post isn't well thought out at all.

edit: Need to correct myself. I see a lot of things that just make your life easier, not bias.

Hey there! Love this feedback! To clarify: the Q would be something like warwicks Ult. It's a skill shot that needs to be landed to get the effect going, this is why I also put forth the idea on increasing the range to make the change fair, meaning this could be used to jump over walls to escape or to secure. He also could land his Q on a nearby support that could dash to the Adc; meaning it's a better chance to get into the back lines with this change, while still giving opportunity to dodge the dash. Thanks much for the response! <3

Twilíght1 votes

I like this idea. As a main Jungler, Master Yi is a bit unfair to play against, as a main, I do like the idea giving chance to opponents to reduce securing kills as Yi, while still giving him a buff if they don't pay attention to him. Love this and hope this goes to riot!

baetoevn1 votes

{quoted}

I like this idea. As a main Jungler, Master Yi is a bit unfair to play against, as a main, I do like the idea giving chance to opponents to reduce securing kills as Yi, while still giving him a buff if they don't pay attention to him. Love this and hope this goes to riot!

Thanks! <3

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