Suggestion For Aatrox Update.
First of all I'm going to let you know, I am not the best with grammar. Second, These numbers are just ideas, they would likely need to be nerfed/buffed is certain areas. Third, this is just my idea of what Aatrox should be like. I have no problem with constructive criticism, but please don't pour straight anger into your comments. :) Lastly, I'm not sure if this should be in Gameplay & Balance or Champion Concepts, so I placed it here.
After thinking about it for a while I figured that Aatrox should be more of a fighter than a tank. I tried the "Master of War and Battle" Idea for him and I find it suits him well according to his Lore. [Passive] Lord Of War: Aatrox has a "Blood Bar" Instead of mana, gaining 3 every time he attacks an enemy minion or monster. He gains 5 every time he strikes a champion. The bar has a cap of 100. At 25/50/75/100 'Blood' Aatrox gains 5/10/15/20% Bonus Lifesteal. This stacks with items. 'Blood' drains by 5 every second if Aatrox is out of combat for 12 seconds.
[Q]** Living Blade:** Costs 20/30/40/50/70 Health. Aatrox gains 50/55/60/65/70% attack speed that decays over 3/4/5/6 seconds.
[W] Dark Flight: Costs 30/40/50/60/70 Health. Aatrox Flies (Dashes) forward into an enemy, Stealing 30% of their movement speed and dealing damage. (High scaling // Low base damage)
[E] Intimidate The Weak: Costs 8/7/6% Current Health Fears nearby Enemies for 1/1.5 seconds. ((Targets closest enemy champion)) Target champion deals 10/15% less damage to Aatrox for 3/5 seconds.
[R] Paint The Fields Red: Costs: 8/7/6% Current Health. Aatrox creates a battlefield at target location (Large Area). When he attacks enemies he stacks attack damage and slows them. AD stacks per hit: 2/3/4 AD Cap per rank: 20/30/40 Slow: 10% Per Auto, Max 50/60/70% Battlefield Duration: 10/11/12 (+1 second for every 100 AD Aatrox has).