Suggestion For Aatrox Update.

Small Tiddies··1 votes·342 views

Aatrox First of all I'm going to let you know, I am not the best with grammar. Second, These numbers are just ideas, they would likely need to be nerfed/buffed is certain areas. Third, this is just my idea of what Aatrox should be like. I have no problem with constructive criticism, but please don't pour straight anger into your comments. :) Lastly, I'm not sure if this should be in Gameplay & Balance or Champion Concepts, so I placed it here.

After thinking about it for a while I figured that Aatrox should be more of a fighter than a tank. I tried the "Master of War and Battle" Idea for him and I find it suits him well according to his Lore. [Passive] Lord Of War: Aatrox has a "Blood Bar" Instead of mana, gaining 3 every time he attacks an enemy minion or monster. He gains 5 every time he strikes a champion. The bar has a cap of 100. At 25/50/75/100 'Blood' Aatrox gains 5/10/15/20% Bonus Lifesteal. This stacks with items. 'Blood' drains by 5 every second if Aatrox is out of combat for 12 seconds.

[Q]** Living Blade:** Costs 20/30/40/50/70 Health. Aatrox gains 50/55/60/65/70% attack speed that decays over 3/4/5/6 seconds.

[W] Dark Flight: Costs 30/40/50/60/70 Health. Aatrox Flies (Dashes) forward into an enemy, Stealing 30% of their movement speed and dealing damage. (High scaling // Low base damage)

[E] Intimidate The Weak: Costs 8/7/6% Current Health Fears nearby Enemies for 1/1.5 seconds. ((Targets closest enemy champion)) Target champion deals 10/15% less damage to Aatrox for 3/5 seconds.

[R] Paint The Fields Red: Costs: 8/7/6% Current Health. Aatrox creates a battlefield at target location (Large Area). When he attacks enemies he stacks attack damage and slows them. AD stacks per hit: 2/3/4 AD Cap per rank: 20/30/40 Slow: 10% Per Auto, Max 50/60/70% Battlefield Duration: 10/11/12 (+1 second for every 100 AD Aatrox has).

4 Comments

HopFrogger1 votes

I dunno. I think you're changing his entire identity as a champion, so you'd be better in proposing this as a brand new champion in Suggestions. Some of these changes don't work with each other, but the damage mitigation is a nice thought. If his Q landed (that's his dive-bomb, not his W) and he received % mitigation for each champion struck for X number of seconds, I could see that being a nice improvement to his kit.

Small Tiddies1 votes

I tried to keep his kit a bit the same but his current kit seems... underwhelming. I see the problem that his Q takes too long to charge up and his E is good for laning phase but pretty weak after that... If you're going on his current kit, those are some nice ideas :)

HopFrogger1 votes

I play him pretty often, and I love his kit. His E is very good damage early game, and so is his W, even at level 1. I agree that his Q needs a speed buff, and his E could use a slight speed increase to match some other skillshots. He's only good with a team that will support you when you dive...if you don't have that, you're hosed.

Small Tiddies1 votes

Ah, well thank you for the help ^-^

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