The current slightly claustrophobic zoom was chosen for the sake of gameplay.
{quoted} Strangely, I did it to make a better game, so I don't think it counts as 'sadism'.
The game plays better and controls better at a slightly narrow, slightly paranoid view level. How do I know this? Because we messed around with it some early during development.
>We want people to make errors in looking around to get ganked. That also does help you gank at non-pro skill levels.
>Also, if we allowed ANY zoom, a lot of people would feel compelled to play at the max, even though they were having more frustration controlling things, and a less visually pleasing experience. They would also suffer at the same time in both directions from a different lane feel.
>So, we set the rules as they are, and demand that people keep the playing field even between them and their opponents and everyone wins out. It's sortof like having a waiting line at Chipotle. If they didn't, and just served whoever muscled to the front first, it would work just fine, but the overall experience is better with the minor rule. Field of view is the same way.
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