About current ARURF

In Borke Veritas·1/11/2019, 9:10:47 PM·1 votes·1,136 views

After a bunch of games of the ARURF that's up on the PBE right now I've gathered two main thoughts for when this goes live.

  1. The cannon they added is only a good thing for when you shoot yourself nowhere near enemies. When you actually land it on an enemy, youre both incapable of acting for about the same period of time. However if you land near an enemy, youre essentially cc'd for a time long enough for them to collapse on you without a chance to retaliate. That's kinda dumb and weaker than regular Teleport, if you ask me.
  2. It's worse than ever, because of the meta and game state we are currently in. URF in the past was about spamming spells and spamming people to death, mostly mattering who timed/aimed/dodged their part better. Right now, it's about the same as on live - everyone just oneshots each other without much counterplay, because the dmg in urf is even higher than usual. The main difference is, how many people can a fed/broken champion oneshot with no punishment, or how often. Which, as you might have guessed, is more and more often than on live. Some things really need tweaks down here my dudes and it ain't more skins.

0 Comments